Rocket Racing Debuts in Fortnite With Over Half a Million Concurrent Users While LEGO Holds Strong

Epic Games is continuing to roll out the new Fortnite experiences announced at the Big Bang Live event to further its plans to turn the battle royale into a metaverse. Yesterday was Rocket Racing’s turn.

Developed by Rocket League studio Psyonix, Rocket Racing is basically similar to its predecessor but without the soccer gimmick, simply relying on pure arcade racing as its main selling point. 

It proved to be quite popular on its first day, peaking at over 500,000 concurrent users. That’s comparable in popularity to the Zero Build mode, which definitely isn’t bad for a game-within-a-game.

Impressively, the survival crafting experience LEGO Fortnite held strong on its second day, peaking once more at 2.3 million concurrent users like on the first day, and hovering quite a while between 2.2 and 2.3 million during prime time hours. 

It’ll certainly be interesting to see how the numbers will evolve over the medium and long term, but so far, so good.

Rocket Racing Gameplay Screenshot

The third game-within-a-game remains to be launched later today, and it’s Harmonix’s Fortnite Festival, which can count on the Rock Band and Guitar Hero pedigree and big names like Lady Gaga or the Weeknd to draw in music-loving crowds.

In the meantime, you can check out Rocket Racing’s launch trailer below.

Rocket Racing is free-to-play like the main game, Fortnite, and can easily be played without spending a dime. That being said there are plenty of microtransactions for those who want to partake. 

This wave of new releases follows a record-breaking month for Epic Games’ battle royale game and metaverse wannabewith the OG season (which has been promised to return at some point next year) pushing over 100 million players to log into the game in November. 

On its launch day, it also broke daily records, with 44.7 million users in a single day.