MW3 second beta weekend patch notes heavily nerf a fan-favorite SMG

Activision and Sledgehammer Games have now released the patch notes for their highly anticipated second MW3 beta weekend. Aside from containing tweaks to several maps and weapons, such as a massive nerf to the Striker SMG, this update is also ushering in the return of a fan-favorite map in Highrise and the exciting new 3v3v3 match offering called Cutthroat mode.

Of course, these aren’t the only new features that have been added to the game, as the developers have begun ramping up the in-game teasers ahead of the Modern Warfare 3 release date. If you’re itching to try out these exciting offerings for yourself, you can now do so because the second MW3 beta weekend is officially live. If you want to learn what the other changes are beforehand, we’ve got you covered here.

MW3 second beta weekend patch notes

Maps

  • Highrise
  • [NEW] Orlov Military Base (Ground War)

Modes

  • [NEW] Cutthroat
  • Search & Destroy

GAMEPLAY

  • UIX
    • Enemy Operators will now display a red nameplate above their head.

Developer Comment: Our team is preparing an update to decrease the slide to sprint delay. We’ll provide details on release timing as they become available.

WEAPONS

  • Reduced Tac-Stance spread while sliding for several weapon classes.
    • Assault Rifles: Decreased 17-26%.
    • Submachine Guns: Decreased 14-17%.
    • Light Machine Guns: Decreased 30-45%.
    • Marksman Rifles: Decreased 29-31%.
    • Pistols: Decreased 10-20%.
  • Striker (Submachine Gun)
    • Decreased near-medium damage from 39 to 36.
    • Decreased near-medium damage range from 24m to 19m (-21%).
    • Decreased medium damage range from 30m to 25m (-17%).
    • Decreased far-medium damage from 28 to 27.
    • Decreased minimum damage from 23 to 21.
    • Increased headshot damage multiplier from 1.2x to 1.3x.
    • Increased lower-arm damage multiplier from 1x to 1.1x.

Developer Comment: We expect the Striker to remain a competitive option thanks to its fire rate and excellent accuracy. However, these changes reduce its damage output at long distances, preventing it from outperforming Assault Rifles. Adjustments to damage multipliers intend to increase the consistency of this weapon.

KILLSTREAKS

  • Guardian-SC
    • Decreased health from 550 to 400 (-27%).
    • Decreased lifetime from 120s to 60s (-50%).

MODES

  • Ground War
    • Vehicles driven by the player no longer have limited fuel.
  • Hardpoint
    • Disabled overhead spawn camera sequence upon respawn.

MAPS

  • Estate
    • Added collision near various areas of the Waterfall to prevent players from accessing unintended locations.
  • Favela
    • Players will no longer be killed immediately after respawning near the yellow car on the Side Street.
  • Popov Power (Ground War)
    • Added collision near Reactor Beta to prevent players from accessing an unintended location.

Developer Comments: Our team is investigating reports of poor spawn selection quality and making adjustments for launch. In the meantime, please be sure to clip unfavorable spawns and share them with us!

OPERATORS

  • Operator movement animations will now play properly in the moments following a respawn.

UIX

  • Added a missing icon for the Incursion XII Long Barrel Attachment for the SVA 545.
  • Players will now be properly notified of Playlist updates while idling in the menus.

STABILITY

  • Addressed a crash that occurred while matchmaking in the Ground War playlist.
  • Addressed multiple crashes that occurred while launching the game.
  • Resolved an issue that caused an error message stating “a required network service has failed” upon attempting to join another player’s party.

As always, you can check out the MW3 second beta weekend patch notes for yourself through Activision’s official website. For more on the game, take a look at our guides on the best Striker loadout in MW3, the best Renetti loadout in MW3, and the best MTZ Interceptor loadout in MW3.