All Weapons in Ark Survival Ascended and How to Craft Them

Ark: Survival Ascended is a game with a lot of weapons. We’ve put them all together below for you. If you like Ark: Survival Ascended, make sure to read our guides on cross-play or if it’s on Game Pass. Alternatively, if you want to get all of this stuff quicker, check out our page on how to open the Console and use console commands.

Ark: Survival Ascended – All Weapons and How to Craft Them

Below are all of the weapons in Ark: Survival Ascended and how to craft them.

Stone Pick

A large stone pick for harvesting primarily flint from rocks, thatch from trees, and meat from bodies. 

Crafting Requirements:

  • Stone: 1
  • Wood: 1
  • Thatch: 10

Torch

Provides Light, and Some Warmth. Doubles as a Melee Weapon in a Pinch, and can be applied to various saddles & your belt for a hands free Light Source.

Crafting Requirements:

  • Flint: 1
  • Wood: 1
  • Stone: 1

Stone Hatchet

A Sharp Flint Hatchet for harvesting wood from trees, stone from rocks, and skin from bodies.

  • Requires: 3 Engram Points.
  • Durability: 40/40

Crafting Requirements:

  • Flint: 1
  • Wood: 1
  • Thatch: 10

 Spear

A easily made melee weapon that can also be thrown. Has a chance to break when used.

  • Requires: 3 Engram Points.
  • Attachment: N/a
  • Ammo Type: Spear

Crafting Requirements:

  • Fiber: 12
  • Wood: 8
  • Flint: 2

Slingshot

A simple ranged weapon that deals damage from afar. Better for rage box knocking out a target than killing it outright. Requires stone to fire.

  • Requires: 6 Engram Points.
  • Attachment: N/a
  • Ammo Type: Stone
  • Durability: 40/40

Crafting Requirements:

  • Fiber: 20
  • Wood: 5
  • Hide: 1

Spyglass

This instrument, while primitive, is quite effective at long-range reconnaissance.

  • Requires: 2 Engram Points.

Crafting Requirements:

  • Crystal: 2
  • Hide: 10
  • Fiber: 10
  • Wood: 5

Wooden Club

An easily made melee weapon that is excellent for knocking out targets. Only effective at short range.

  • Requires: 4 Engram Points.
  • Durability: 70/70

Crafting Requirements:

Paintbrush

Apply a dye to this, then swing it at structures to paint them.

  • Requires: 3 Engram Points.

Crafting Requirements:

  • Hide: 3
  • Wood: 1
  • Thatch: 10

Bola

Wind it up and throw!

  • Requires: 8 Engram Points.
  • Ammo Type: Bola

Crafting Requirements:

  • Fiber: 15
  • Hide: 3
  • Stone: 3
  • Thatch: 10

Bow (Stone Arrow)

Masters of the bow often became great conquerers. Requires arrows to fire.

  • Requires Engrams: Slingshot
  • Requires: 11 Engram Points.
  • Ammo Type: Stone Arrow
  • Durability 50/50

Crafting Requirements:

Stone Pick

A large stone pick for harvesting primarily flint from rocks, thatch from trees, and meat from bodies.

Crafting Requirements:

  • Stone: 1
  • Wood: 1
  • Thatch: 10

Flare Gun

A single-use flare launcher. Fires a bright ball of sparkpowder to temporarily light an area.

  • Requires Engrams: Gunpowder
  • Requires: 6 Engram Points.
  • Ammo Type: Flare Gun

Crafting Requirements:

  • Fiber: 2
  • Sparkpowder: 10
  • Gunpowder: 2
  • Wood: 4

Fishing Rod

Apply various bait to this, and then use it when sitting on a chair or bench to catch some fish!

  • Requires Engrams: Bow
  • Requires: 15 Engram Points.
  • Ammo Type: Generic Resource
  • Durability: 100 / 100

Crafting Requirements:

  • Fiber: 50
  • Wood: 12
  • Thatch: 20

Metal Pick

A large metal pick for harvesting primarily flint from rocks, thatch from trees, and meat from bodies.

  • Can Only Be Crafted at: Smithy
  • Requires: 6 Engram Points.
  • Durability: 40/40

Crafting Requirements:

  • Hide: 10
  • Wood: 1
  • Metal Ingot: 1

Metal Hatchet

A sharp metal hatchet for harvesting wood from trees, stone from rocks, and skin from bodies.

  • Can Only Be Crafted at: Smithy.
  • Requires Engrams: Stone Hatchet
  • Requires: 6 Engram Points.
  • Durability: 40/40

Crafting Requirements:

  • Hide: 10
  • Wood: 1
  • Metal Ingot: 8

Scissors

Used for cutting hair & other materials!

Can Only Be Crafted at: Smithy

Requires: 10 Engram Points

Durability: 40/40

Crafting Requirements:

  • Flint: 35
  • Metal Ingot: 6
  • Obsidian: 5

Tripwire Alarm Trap

Place two of these near each other to create an alarm trap.

  • Requires: 7 Engram Points.
  • Ammo Type: Tripwire Alarm Trap

Crafting Requirements:

  • Fiber: 30
  • Metal: 3
  • Wood: 5
  • Hide: 6
  • Oil: 2

Magnifying Glass

This instrument, while primitive, is effective at short-range analysis of both flora and fauna.

  • Requires Engrams: Spyglass
  • Requires: 16 Engram Points

Crafting Requirements:

  • Crystal: 30
  • Hide: 20
  • Obsidian: 15
  • Fiber: 20
  • Metal Ingot: 8
  • Wood: 15

Pike

A powerful melee weapon tipped with metal. Unlike the spear, it cannot be thrown.

  • Can Only Be Crafted at: Smithy.
  • Requires Engrams: Spear
  • Requires: 10 Engram Points.
  • Durability: 40/40

Crafting Requirements:

  • Hide: 20
  • Wood: 10
  • Metal Ingot: 10

Crossbow (Stone Arrow)

Has significantly more power than the bow, but cannot fire rapidly. Can fire underwater.

  • Can Only Be Crafted at: Smithy.
  • Requires Engrams: Bow
  • Requires: 12 Engram Points.
  • Ammo Type: Stone Arrow
  • Durability: 100 / 100

Crafting Requirements:

  • Fiber: 35
  • Metal Ingot: 7
  • Wood: 10

Tripwire Narcotic Trap

Place two of these nearby each other to create a poisonous trap. However, its noxious effect renders creatures untameable that are directly knocked out by it.

  • Requires: 9 Engram Points.
  • Attachment:
  • Ammo Type: Tripwire Narcotic Trap

Crafting Requirements:

  • Cementing Paste: 3
  • Fiber: 35
  • Narcotic: 15
  • Crystal: 1
  • Hide: 6
  • Wood: 4

Sword

The undisputed ruler of short-range combat. Needs a hotter flame to be forged.

  • Requires Engrams: Wooden Club
  • Requires: 11 Engram Points.

Durability: 70/70

Crafting Requirements:

  • Hide: 15
  • Metal Ingot: 50
  • Wood: 1

Metal Sickle

A curved tool ideal for harvesting fiber from seed plants. Also useful for delicately shearing off slices of prime fish!

  • Can Only Be Crafted at: Smithy.
  • Requires Engrams: Metal Hatchet and Metal Pick Requires: 12 Engram Points.
  • Durability: 40/40

Crafting Requirements:

  • Hide: 16
  • Wood: 4
  • Metal Ingot: 18

Lance

Knock your foes oft their mounts! Can only be utilized when riding a mount.

  • Can Only Be Crafted at: Smithy.
  • Requires: 30 Engram Points.
  • Durability: 40/40

Crafting Requirements:

  • Fiber: 120
  • Hide: 70
  • Obsidian: 100
  • Flint: 100
  • Metal Ingot: 260
  • Pelt: 70

Simple Pistol

This simple revolver trades accuracy for flexibility.

  • Can Only Be Crafted at: Smithy.
  • Requires Engrams: Hillie Leggings Flare Gun
  • Requires: 15 Engram Points.
  • Ammo Type: Simple Bullet
  • Can Be Crafted at: Smithy
  • Durability: 60/60
  • Clip Ammo: 6

Crafting Requirements:

  • Hide: 15
  • Metal Ingot: 60
  • Wood: 5

Longneck Rifle (Simple Rifle Ammo)

This simple single-shot rifle is highly accurate, but has a long reload time.

  • Can Only Be Crafted at: Smithy.
  • Requires Engrams: Annon
  • Requires: 18 Engram Points.
  • Ammo Type: Simple Rifle Ammo
  • Durability: 70/70

Crafting Requirements:

  • Hide: 25
  • Wood: 20
  • Metal Ingot: 95

Shotgun

Very powerful up close, but less reliable with range.

  • Can Only Be Crafted at: Smithy.
  • Requires Engrams: Flare Gun
  • Requires: 18 Engram Points.
  • Ammo Type: Simple Shotgun Ammo
  • Durability: 300/300

Crafting Requirements:

  • Hide: 25
  • Wood: 20
  • Metal Ingot: 80

Poison Grenade

Releases narcotic smoke to knock out anything in the area—only affects humans.

  • Can Only Be Crafted at: Fabricator.
  • Requires Engrams: Smoke Grenade and Tripwire Narcotic Trap Requires: 18 Engram Points
  • Ammo Type: Poison Grenade
  • Crystal: 5
  • Flint: 5
  • Hide: 6

Crafting Requirements:

  • Charcoal: 14
  • Fiber: 20
  • Gunpowder: 12
  • Metal Ingot: 5
  • Sparkpowder: 18
  • Narcotic: 10

Harpoon Launcher

Has tremendous power and speed underwater, but ineffective range out of water. Uses spear bolts for ammunition.

Can Only Be Crafted at: Smithy.

  • Requires Engrams: Longneck Rifle and Ballista Turret
  • Requires: 38 Engram Points.
  • Ammo Type: Spear Bolt
  • Durability: 100 / 100

Crafting Requirements:

  • Cementing Paste: 60
  • Hide: 25
  • Obsidian: 50
  • Wood: 40
  • Fiber: 60
  • Metal Ingot: 120
  • Polymer: 30

Fabricated Pistol

This advanced pistol gains a high rate of fire and a large magazine size by sacrificing stopping power.

  • Can Only Be Crafted at: Fabricator.
  • Requires Engrams: Unk Bed Simple Pistol
  • Requires: 18 Engram Points.
  • Ammo Type: Advanced Bullet
  • Durability: 210 / 210
  • Clip Ammo: 13

Crafting Requirements:

  • Cementing Paste: 30
  • Metal Ingot: 20
  • Polymer: 35

Pump-action Shotgun

Powerful up close, but less reliable with range. Can fire multiple times before reloading.

  • Can Only Be Crafted at: Fabricator.
  • Requires Engrams: Shotgun
  • Requires: 18 Engram Points.
  • Attachment: N/a
  • Ammo Type: Simple Shotgun Ammo
  • Can Be Crafted at: Fabricator
  • Durability: 300/300
  • Clip Ammo: 6

Crafting Requirements:

  • Cementing Paste: 45
  • Polymer: 55
  • Metal Ingot: 30

Assault Rifle Misssing

C4 Remote Detonator

This device uses radio waves to detonate all primed c4 packages on the same frequency.

  • Can Only Be Crafted at: Fabricator.
  • Requires Engrams: Electronics
  • Requires: 24 Engram Points.
  • Attachment: N/a
  • Ammo Type: C4 Charge
  • Can Be Crafted at: Fabricator

Crafting Requirements:

  • Cementing Paste: 15
  • Electronics: 50
  • Polymer: 20
  • Crystal: 10
  • Metal Ingot: 10

Compound Bow (Metal Arrow)

A high-tech bow made of durable alloy, can launch arrows at high

Velocity. Requires arrows to fire.

  • Can Only Be Crafted at: Fabricator.
  • Requires Engrams: Bow and Fabricator
  • Requires: 40 Engram Points.
  • Attachment: N/a
  • Ammo Type: Metal Arrow
  • Can Be Crafted at: Fabricator
  • Durability: 55 / 55

Crafting Requirements:

  • Cementing Paste: 75
  • Polymer: 95
  • Metal Ingot: 85

Fabricated Sniper Rifle

This semi-automatic rifle has less punch than a longneck rifle, but can be fired much more rapidly.

  • Can Only Be Crafted at: Fabricator
  • Requires Engrams: Longneck Rifle
  • Requires: 36 Engram Points.
  • Ammo Type: Advanced Sniper Bullet
  • Durability: 70/70

Crafting Requirements:

  • Cementing Paste: 110
  • Metal Ingot: 80
  • Polymer: 115

Assault Rife

The fastest way to fill a target with holes.

  • Can Only Be Crafted at: Fabricator
  • Requires Engrams: Longneck Rifle
  • Requires: 24 Engram Points.
  • Ammo Type: Advanced Rifle Bullet
  • Durability: 70/70
  • Clip Ammo: 40

Crafting Requirements:

  • Cementing Paste: 50
  • Metal Ingot: 60
  • Polymer: 35

Rocket Launcher

Mankind’s ultimate portable killing device.

  • Can Only Be Crafted at: Fabricator
  • Requires Engrams: Longneck Rifle
  • Requires: 32 Engram Points.
  • Ammo Type: Rocket Propelled 
  • Durability: 100 / 100

Crafting Requirements:

  • Cementing Paste: 60
  • Polymer: 80
  • Metal Ingot: 50

Electric Prod

Powerful stunning weapon, but can only be used for a single strike

Before recharge is needed.

  • Can Only Be Crafted at: Fabricator.
  • Requires Engrams: Spear and Power Generator
  • Requires: 60 Engram Points.
  • Durability: 1/1

Crafting Requirements:

  • Anglergel: 15
  • Cementing Paste: 70
  • Crystal: 120
  • Metal Ingot: 130
  • Electronics: 120
  • Polymer: 120