Doomspire Defense Tier List – Best Towers! – Gamezebo

Our Doomspire Defense tier list is just what you need when loading up the game for the first time! Bombarded with costs, towers locked behind levels, and a range of abilities, it’s not easy when trying to work out which towers are best for your strategy!

Visit the Doomspire Defense Roblox page to learn more about the game! For more tower defense games, read our Anime Defenders Cursed Knight guide and our Anime Defenders Donut Warrior guide.

Doomspire Defense Tier List

Saved up some cash but not sure which towers to buy first in Doomspire Defense? Take a look at these rankings!

S Tier

The best towers in Doomspire Defense!

  • Cloner
    • Intermediate
    • Costs $1.5K
    • Creates clones to fight alongside them in battle
  • Wizard
    • Intermediate
    • Costs $1.25K
    • Deals fire damage, inflicting them with the Burn debuff
  • Boombox
    • Advanced
    • Costs $4.25K
    • Buffs the overall Speed of your towers (must be in range)
  • Rockstar
    • Advanced (level 20)
    • Costs $6K
    • Continuous AoE attack
    • Buffs the overall DMG of the towers that are positioned close by
  • General
    • Advanced (level 80)
    • Costs $12K
    • Drops airstrike attacks, extra soldiers, buffs the range of your towers, and drops off supplies

A Tier

These towers are a little on the pricier side, but for good reason!

  • Baller
    • Intermediate
    • Costs $700
    • Uses balls that bounce in battle, striking multiple enemies more than once
  • Mr Tix
    • Intermediate
    • Costs $1K
    • You earn more in-game Cash per wave
  • Arsenal
    • Intermediate (level 10)
    • Costs $3K
    • 2 agents attack the enemies without sharing damage and range
      • You basically get double stats!
  • Six-Shooter
    • Intermediate
    • Costs $2K
    • Can attack 1 to 6 enemies at once, though the overall damage is reduced by 0.5 per targeted enemy
  • Spawner
    • Advanced (level 10)
    • Costs $4K
    • Spawns summons that attack on the path where the Spawner is placed
  • Pianist
    • Advanced (level 15)
    • Costs $4.5K
    • Defeats pianos, stuns them, and continues to deal DMG
  • Hyperlaser
    • Advanced (level 15)
    • Costs $5K
    • Instantly defeats an enemy but has an extremely long cooldown
  • Machinery
    • Advanced (level 40)
    • Costs $10K
    • Attacks enemies with a beam that deals high amount of damage
    • Can summon turrets when you reach the later levels, as long as the tower has the Overheated effect

B Tier

They’re worth the cash, but are also pretty situational! Plus, compared to the above towers, they’re quite weak.

  • Sword Master
    • Starter
    • Costs $200
    • Can attack multiple enemies with a sword
  • Bomber
    • Starter
    • Costs $500
    • Uses bombs in battle that explode, causing an AoE attack
  • Freezer
    • Starter
    • Costs $600
    • Freezes enemies
    • When upgraded, you can then attack the frozen enemies
  • Rocketeer
    • Intermediate
    • Costs $800
    • Attacks with single-target rockets, but deals splash DMG
  • Troweler
    • Intermediate
    • Costs $2.5K
    • Damages enemies with walls, but said walls also damage this tower
    • Any summons that walk through the wall have their HP replenished
  • Heavy Gunner
    • Advanced (level 10)
    • Costs $4.75K
    • Deals lots of DMG with a turret, but it must lock on to an enemy first and then charge up
    • If this tower is stunned, the turret can break
  • Pizza Place
    • Advanced (level 20)
    • Costs $5.5K
    • Forces enemies to spend in-game cash on pizza

C Tier

Are these towers a waste of your in-game cash? Probably.

  • Slingshotter
    • Starter
    • Costs $100
    • Uses a slingshot to attack but may miss some of the hits
  • Paintballer
    • Starter
    • Costs $400
    • Attacks enemies with paint, uncloaking those who are invisible (very situational, hence the ranking!)

D Tier

The weakest towers in the game, don’t use them!

  • Battler
    • Starter
    • The beginner tower
    • 0 weapons apart from guns