Waven Update Version 0.14 and New December 19 Content Explained

The beauty of early access is the relationship it inherently builds between developers and consumers, as the former works closely with its community to build the game they both have the vision for. That’s certainly the case for Waven, an early access free-to-play RPG available on Steam and currently in soft launch in some countries on Mobile. The game, its developer Ankama Studio, and its community are working toward a full launch sometime early next year.


This symbiotic relationship has clearly paid off for Waven. On Steam, the title boasts over 3600 Very Positive reviews, with 350+ of those being recent. Now, Ankama Studio has released Update Version 0.14, and it’s immediately clear why. Not only are the balance tweaks extensive with clear goals and communication about every Waven hero, but there are plenty of exciting features and new content in it, with more to come on December 19.

Waven‘s story mode prologue is officially added to the game, alongside a new UI to manage the various quests within the game. Developer Ankama Studio tells Game Rant during a recent roundtable that the story will continue to develop over the next year or so, with the studio expecting a content update to take place every four months or so. It also adds a new island nation, Amakna, as well as a few quests there and on other islands. Perhaps one of the most exciting elements of this update is the separation of PvP and PvE, meaning the two different gameplay styles are now able to be balanced regardless of the other.


Key Features for Waven’s Latest and Upcoming Updates

  • Story Mode (AVAILABLE NOW)
    • A new interface is available via the Book icon in the main menu: Story Mode allows you to follow the main narrative of the game. This first part of the story constitutes its prologue and is made up of 40 Quests, including those of Tristepin and Ogrest.
  • Amakna (AVAILABLE NOW)
    • The Island Nation of Amakna is available. Access to it is unlocked for 250 PQ in the Monster Islands of the Nation.
    • 15 new side quests are offered.
    • More than 300 Achievements have been added to the Logbook in the Amakna section.
    • Brakmar
      • 2 new quests added to the island nation.
      • New Achievements.
    • Bonta
      • 2 new quests are added to the Island Nation.
      • New achievements.
  • Balancing of PVP and PVE game modes is now separate. (AVAILABLE NOW)
  • Free Access Chat w/ Moderation (AVAILABLE NOW)
  • Details of the Albuera Chapter of Lance Dur Coming December 19
  • New Hero (December 19)
    • The new Iop hero Astramantis will be available as a preview in the Premium Battle Pass.
  • New Gold Pass and Platinum Pass Content (December 19)
  • The Seasonal Portal Opens, Battle Against Lance Dur (December 19)
  • SVOD Access for Lance Dur animated series via Ankama Launch (December 19)
  • Island of Albuera (Beginning of January)

Another big addition, coming on December 19, is the new heavy-hitting warrior Iop hero Astramantis, making this the 26th available character in the game. Astramantis can teleport within enemy range and blast them, adding +50% to the damage dealt. For now, Astramantis will be available via the Platinum Pass but will become available for all after one season; the devs described this as a “preview” of the hero for those who purchase the pass. However, they also noted that it was important for all players, since it is a free-to-play game, to get the character via some means eventually. A month, give or take, is a good amount of time for this.

Ultimately, these new Waven features alone are enough to carry a major content update, but that’s clearly not all. There’s plenty more content in this update, more coming in December, and more set for January and beyond as well.

GENERAL

  • Skill pages are now linked to decks.
  • Additional deck slots (account-related) will soon be available in the Shop.
    • Developer Notes: When introducing skill pages, we wanted to provide the ability to associate them with decks in order to quickly juggle them between builds. The feature is now available
  • Daily Quests reward more kamas.
    • Developer Notes: The Shadow effect is potentially very powerful except that it is too difficult to obtain the Astral prerequisite. We are also creating the Twilight effect which will correspond to the elementary effects of the Explosion / Peat / Rebound / Hail type for the Astral element.
  • The Shadow effect now works on any elemental state.
  • New effect: Twilight
    • Deal damage to all enemies. If opponents have an elemental state: the next damage they take is increased by 50%.
    • Developer Notes: To clarify certain effects and reduce the amount of information displayed in certain passives, we are adding keywords for certain types of effects.
  • New keyword: Affinity
    • Description: Triggers a Meteor, Geyser, Thunder, Avalanche, Landslide or Hurricane effect.
    • The Meteor, Geyser, Thunder, Avalanche, Landslide and Hurricane effects now specify the Affinity keyword as well as the two elements concerned.
  • New keyword: Radiance
    • Description: Triggers a Flame, Rain, Rock, Lightning or Shadow effect.
    • The Flame, Rain, Rock, Lightning and Shadow effects now specify the keyword Spark as well as the element concerned.
  • New keyword: Quintessence
    • Description: Triggers an Explosion, Hail, Peat, Bounce or Twilight effect.
    • The Explosion, Hail, Peat, Bounce and Twilight effects now specify the keyword Quintessence as well as the element concerned.
  • The effects of reducing ACTION POINTS on the next spell played are no longer consumed by spells costing 0 base.

CLASSES & HEROES

  • Developer Notes: In this version, we continue to slightly reduce the power of heroes who complete content too easily, and we are increasing the power of heroes deemed too weak.

CRÂ

  • Bunelblade
    • Developer notes: The hero’s skills page provided a certain approach to better understanding his identity, but it was not satisfactory. We reworked her to develop her synergies, and reintroduced her boomerang.
    • Heroic Skill: Buneblade Power
    • ADDED: END OF TURN: +20% to your spell damage per spell drawn this turn until the end of your next turn.
    • Heroic Skill: Discard Bunelblade
    • New effect : 40% to the DAMAGE of your spells. When you play a spell, you discard another random one of the same element. If a spell is discarded in this way, the corresponding QUINTESSENCE effect is triggered.
    • Heroic Skill: Bunelblade Consecration
    • New effect: When your hand becomes empty: Deal 13 damage to enemies around your hero per spell played this turn. Damage is based on your elemental magics.
  • Arc Piven
    • The basic passive now mentions that the AURAS bonus gain is activated at the START OF A COMBAT.
  • Voldorak Vo
    • Developer Notes: At the moment we are only increasing its power. However, we want to rework his identity in relation to Expingole since the two heroes closely resemble each other but their power is unequal.
    • Powerful Mire Aura
    • Damage: 15 instead of 16.
    • Heroic Skill: Master Voldorak – +60% to the DAMAGE of your next spells instead of +70%.

ENIRIPSA

  • Amber Tamashi
    • Developer notes: the hero has a particular identity since he must summon his ambers to gain power. We want to strengthen this trait and make it dependent on having 5 ambers on the field so that it can shine in combat.
      • Heroic Skill: Tamashi Agony becomes Tamashi Opportunity
        • New effect: When one of your companions attacks an opponent: Summons a Nocturian on a square adjacent to the target.
  • Phase Shift Gem
    • Developer Notes: Its identity is interesting but competes directly with Glaive Stalaktoss. We want to separate them further by strengthening the role of movement master mage for the hero Eniripsa.
    • Base attack: 18 instead of 22.
    • New effect: START OF FIGHT: Grants PHASE SHIFT to your hero. When you pass through an opponent: Deals 10 damage.
    • Damage is based on elemental magics. PHASE SHIFT does not reduce the hero’s ATTACK.
    • Heroic Skill: Mindheart becomes Phase Shifting Catalyst
    • New effect: When your hero passes through an opponent with an elemental state: consumes it and triggers the corresponding QUINTESSENCE effect.
    • Heroic Skill: Unphased Minds becomes Phase Shifting Planning
    • New effect: When you cast an elemental spell: +1 MOVEMENT POINT to your hero and places a Spirit Heart adjacent to a random enemy. Limited to 1 time per item.
    • Heroic Skill: Phase Shifting Heal becomes Phase Shifting Instability
    • New effect: When your hero completes a move: Inflicts 15 on surrounding opponents. Damage is based on your elemental magics.
    • Heart of Spirit Slab
    • New effect: When an ally stops on it: he replays his turn, DISARMS him and removes 2 MOVEMENT POINTS until the end of the turn. END OF TURN: Destroys itself.

Elemental Spells

  • Petulant Phase
    • Deals 8 instead of 11 DAMAGE.
    • Swaps your hero’s position with that of the target.
  • Regenerating Phase
    • Healing of allies crossed: 8 instead of 10.
  • Intoxicating Phase
    • Deals 23 damage instead of 15.
    • Until the end of the turn, Inflict 8 damage on opponents crossed by your hero.
  • Armored Phase
    • +7 ARMOR POINTS per character crossed instead of +9 per enemy crossed.

Ether Spells

  • Mastery of Phase Shift
    • New effect: +2 MOVEMENT POINTS to an ally until the end of their turn. Support: Gives him PHASE SHIFT.
    • Cost: 2 ACTION POINTS
  • Out of Phase Race
    • New effect: Your hero replays his turn and DISARMS him.
    • Cost: 5 ACTION POINTS
  • Out of Phase Power becomes Out of Phase Lift
    • Cost: 3 ACTION POINTS
    • New effect: Builds 2 Spirit Hearts up to 4 squares from your hero.

  • Kokoro Brush
    • Developer Notes: The hero is already strong, and we’re strengthening his multiplayer support identity. He can now offer armor to any friendly target.
    • Basic passive
    • Hero’s armor gain: 40% of his attack instead of 50%
    • The SUPPORT target gains 20% of your hero’s ATTACK in ARMOR.

IOP

  • Bouvaloir Orok
    • The heroic skill Repel Orok now mentions that the collision damage bonus is activated at the START OF FIGHT.
  • Flamboyant Kasai
    • Developer Notes: The hero lacked a magical approach; we merge his two heroic skills of increasing power linked to the number of auras to explore a new path.
    • The heroic skills Kasai Magic and Kasai Power are merged.
    • (New) Heroic Skill: Kasai Overload
    • +When you cast an elemental spell with 4 ACTION POINTS or more: Applies the elemental state corresponding to the target.
    • When you apply ASTRAL: +60% to your AURAS bonuses.
  • Stalaktoss Glaive
    • Developer Notes: The Master of Phase Shift heroic skill is a must-have in builds. We would ultimately like to replace him and increase the overall power of the hero to compensate; we think about the hero’s future.
  • Lamarguedon Spectral
    • Developer Notes: We are thinking about the future of the hero.

SRAM

  • Orishi shear
    • Developer Notes: We are increasing its power slightly to make Attack builds easier.
    • Basic passive
    • Damage inflicted: 110% ATTACK instead of 100%.
    • Heroic Skill: Orishi Assembly
    • Damage inflicted: 110% ATTACK instead of 100%.
    • Heroic Skill: Orishi Strategy
    • COLLISION Damage: +60% instead of +50%.
  • Shugen Flayer
    • Developer Notes: We are merging his two heroic skills Shugen Magic and Shugen Power to explore a new path around traps and machinations.
    • Heroic Skills: Shugen Magic and Shugen Power are merged and reworked
    • New effect: +15% to your elemental DAMAGE and +25% to your hero’s ATTACK per TRAPPER AURA that your hero possesses.
    • (New) Heroic Skill: Shugen Cycle
    • Your elemental traps apply the corresponding elemental state.
    • When you trigger SCHEME: Releases a TRAPPER AURA.
  • Ken Kartana
    • Developer Notes: We are aware of a design gap for Kartana Retirement that allowed for very offensive gameplay without taking risks. We’re mitigating its impact by reducing its mobility while boosting the power of other builds.
    • Basic passive
    • Damage inflicted: 75% ATTACK instead of 70%.
    • Heroic Skill: Kartana Mastery
    • Damage inflicted: 75% ATTACK instead of 70%.
    • Heroic Skill: Kartana Politics
    • ADDED: When you build a TRAP: +20% to your hero’s ATTACK for the turn.
    • Heroic Skill: Kartana Removal
    • ADDED: Remove 1 MOVEMENT POINT until the end of the turn when your hero triggers an allied SRAM trap.
    • Heroic Skill: Repels Kartana
    • The description now mentions that the collision damage bonus is activated at the START OF A COMBAT.
  • Ourai Blade
    • Developer Notes: We are happy with the current state of the hero, however its effectiveness in multiplayer support is too high.
    • Heroic Skill: Ouraï Collective
    • ATTACK gain and SPELL DAMAGE: +10% instead of +15%
  • Surin Sourokan
    • Heroic Skill: Shadow Sourokan
    • Damage inflicted: 120% ATTACK instead of 110%

XELOR

  • Developer notes: Many questions arise around the heroes of the Xélor class, particularly regarding their uses of Sinistros and their evolutions. We don’t want to make these mechanics capable of tanking fights, that would instantly make them too powerful, but we would like the impact of their evolutions to match their difficulty of use. So :
  • Evolved sinisters must benefit from effects upon appearance.
  • Evolved sinisters must gain power.
  • General
    • Sinistro Transformation effects now count as an Apparition for linked effects.
    • Evolved Sinistros
    • Base armor: 2.5 times the armor of a normal sinister instead of 3.
    • Sinistro Evolved AIR – Sinistro Temporal Catalyst
    • New effect: When your hero ATTACKS: Triggers REBOUND (11).
    • Sinistro Evolué UAE – Sinistro Hello
    • New effect: When your hero ATTACKS: Triggers HAIL (11).
    • Sinistro Evolved FIRE – Sinistro HYDRUILLE
    • New effect: When your hero ATTACKS: Triggers EXPLOSION (11).
    • Sinistro Evolved EARTH – Sinistro Dial of Xelor
    • New effect: When your hero ATTACKS: Triggers PEAT (11).
    • Aether Spell: Cog
    • Damage inflicted: 150% of SHIELDING instead of 200%.
  • Pikuxala Needle
    • Developer Notes: His current design is rather complex since the hero must use his mobility, particularly for defensive purposes, to constitute his main means of being offensive. As a result, this hero swings delicately between the label “Little Viable” to “Overpowered”. Since its gameplay was trending towards a less enjoyable experience, we’re getting a temporary power boost. However, our long-term intention is to make more substantial changes that will make it better balanced and interesting.
    • Basic passive
    • Damage inflicted: 45% ATTACK instead of 35%.
    • Heroic Skill: Pikuxala Mastery
    • Damage inflicted: 40% ATTACK instead of 30%.
    • Heroic Skill: Pikuxala Instability
    • ATTACK bonus: 50% instead of 25%.
  • Pramium catalyst
    • Heroic Skill: Pramium Chain
    • Bonus SHIELD: 20% instead of 100%.
    • Developer notes: With the change to Sinistros transformations and their evolutions, we are drastically reducing this skill to limit abuse.
  • Regulating Gurpapa
    • Developer Notes: The hero requires a slight refinement to its operation. Although its design relies entirely on Sinistros, it does not benefit from evolved Sinistros. A new passive is introduced to reflect this idea. The Support passive is redesigned to encourage a more balanced approach, eliminating the need for players to place Sinistros in a corner and then deal massive damage in one turn.
    • Basic passive
    • Damage inflicted: 65% ATTACK instead of 60%.
    • Heroic Skill: Gurpapa Mastery
    • Damage inflicted: 55% ATTACK instead of 50%.
    • Heroic Skill: Gurpapa Power
    • New effect: END OF TURN: +30% ATTACK and +50% ATTACK of your hero in ARMOR to the allies around your SINITROS.
    • Heroic Skill: Gurpapa Heal becomes Gurpapa Theory
    • Your evolved SINITROS trigger your passives over a larger area.
    • When you evolve a SINISTRO: Draw your next SINISTRO spell.
  • Sabliaton Jikan
    • Developer Notes: The hero was underpowered, and his Jikan Attack heroic skill was underutilized. We are revitalizing its gameplay by reintroducing Bounces and Explosions into its game.
    • Heroic Skill: Jikan Application
    • The application of the elemental state is done to surrounding enemies instead of adjacent enemies.
    • Heroic Skill: Jikan Attack becomes Jikan Catalyst
    • New effect: When you consume a state: Triggers the corresponding QUINTESSENCE effect.
    • Heroic Skill: Jikan Magic
    • Bonus to elemental damage per aura: 18% instead of 15%.
    • Heroic Skill: Jikan Power becomes Jikan Reaction
    • ADDED: When you apply ASTRAL, the SHADOW effect will be triggered.
  • Tako Synchronizer
    • Developer Notes: The hero has an interesting style, but his current effectiveness is considered insufficient. To remedy this, we are introducing a global bonus to its gameplay. We may consider further design adjustments in the future, if necessary to further optimize its performance.
    • Heroic Skill: Tako Concentration
    • ADDED: +5% to spell damage per ACTION POINT consumed.
    • Heroic Skill: Tako Destruction
    • Damage inflicted: 20 instead of 15.
    • Heroic Skill: Tako Power
    • Damage inflicted per Action Point: 6 instead of 5.
    • Ether Spell: Repels Tako
    • ADDED: The spell pushes back 1 base space.
    • Aether Spell: Tako Reserve
      • Increased damage of the next spell per ACTION POINT in reserve: 20% instead of 15%.

OBJECTS

  • Developer Notes: Among the gear adjustments, we are paying special attention to Infinite rarity items. Although their effects are promising, they often turn out to be too low in terms of values ​​or require minor improvement in their operation. For now, Albuera’s items and spells remain unchanged overall, and we will return to them in a future rebalance.
  • RINGS
    • Blood Orb – New effect: Inflicts 100 DAMAGE and grants +5% DRAIN to your hero. Mourning: +5% Drain your hero.
      • THEFT OF LIFE – When one of your characters is healed: -5 ACTION POINTS to the cost of this spell.
    • The Kamard Spell
      • Appearance of the Kamard: returns the companion to the deck instead of sacrificing it.
      • Invocation
      • ​​​​​​​​​​​​​​New effect: END OF TURN: Inflicts its ATTACK on opponents located in the corners.
    • Ring of Souls – ​​​​​​​Damage inflicted: 35% ATTACK instead of 25%.
    • Verbouké
      • ​​​​​​New base statistic: 1% to the damage of your spells.
      • New skill: 1% LIFE to your hero. 1% per level of equipment.
    • Devy
      • New skill: +3% to CRITICAL HIT chance of spells.
      • New skill: +10% LIFE for your hero.

Developer Notes: “Affinity” rings introduce a particularly interesting multi-element playstyle. However, we want to explore a new perspective: the possibility of playing with multiple affinities, thus creating damage synergy.

  • Darkness
    • New skill: +75% to your AFFINITIES as a replacement for another skill
  • Busier
    • New skill: +75% to your AFFINITIES as a replacement for another skill.
  • Klerdelalune
    • New skill: +75% to your AFFINITIES as a replacement for another skill.
  • Hand
    • ATTACK damage dealt: 40% ATTACK instead of 30%.
    • New skill: +75% to your AFFINITIES as a replacement for another skill.
  • Reo
    • New skill: +75% to your AFFINITIES as a replacement for another skill.
  • Strogote
    • New skill: +75% to your AFFINITIES as a replacement for another skill.
  • Angry
    • Additional base armor: 60% instead of 75%
    • Additional skill armor: 40% instead of 75%.

  • Developer Notes: ​​​​​​​Due to the improvement to Evolved Sinistros, we have made the proactive decision to modify the Raging Ring. This measure is intended to prevent any potential abuse in terms of Armor and Gear damage. We thus seek to maintain an optimal balance in the gameplay and to ensure a coherent gaming experience.
  • The description of the Asis, Blong, Fusque and Péra rings now has a gauge counter.

  • Limit
    • The description of the ring is adjusted to better match its behavior.
    • START OF FIGHT: Increases the DAMAGE of your spells by a random element by +25% until the end of the turn.
    • START OF TURN: Change element.
    • The increased element changes each turn in the following order: FIRE – AIR – EARTH – WATER
    • The description of his specific skill has been adjusted.
    • +25% to DAMAGE from your augmented element spells.
    • Developer Notes: The Limit Ring offers an interesting approach, however, its description was confusing as to how it worked. With this in mind, we have modified and clarified the description, in addition to adding visual effects below the character to allow clearer tracking of the augmented element in progress.

BRACES

  • Serpento – Poisoned Effect
    • Damage inflicted: 35% of the target’s ATTACK instead of 25%.
  • Albuera Bracer
    • Gauge limitation: 15 instead of 10.
  • Kantiel – Rainbow Effect
    • Healing: 45% ATTACK instead of 35%.
  • Unicorno – Unicorno Effect
    • Damage inflicted: 80% ATTACK instead of 75%.
  • Oil
    • New skill: +10% LIFE to your companions as a replacement for another skill.
    • Developer Notes: The old Oiled Bracer skill was not intended for him.

COMPANIONS

  • Developer Notes: We’re bringing back the spotlight on some companions that have been a little neglected, especially the most expensive ones in terms of gauges. We are also making a change to companions that work with Explosions/Peats/Hail/Rebons by increasing the bonus value on attack, but simultaneously reducing the values ​​related to critical hits.
  • Remington Smisse
    • Smisse Bombs no longer destroy themselves at the end of the turn.
    • The power of Smisse Bombs is adjusted according to the Krosmic rarity of Remington Smisse.
  • ​​​​​​​Yugo
    • Base life: 158 instead of 144.
    • Base attack: 33 instead of 30.
    • New skill: +30% chance of PHYSICAL PROTECTION for this character. +30% chance of MAGICAL PROTECTION for this character.
  • Elely
    • New effect: APPEARANCE: Gain 75% of your hero’s ATTACK if it is the first companion you play.
  • Grougaloragran
    • Reduction of the spell drawn: -2 ACTION POINTS instead of -1.
  • Adamai
    • ​​​​​​​Spell: Breath of Adamai
    • ​​​​​​​New effect: Inflicts Adamai’s ATTACK in front of him. Grants as much ARMOR as damage inflicted.
  • Phaeris
    • Spell: Breath of Phaeris
    • Damage inflicted: 60 instead of 18.
    • Spell: Phaeris Scale
    • New effect: END OF TURN: Heals your hero for 10% of his LIFE.
  • Marcus
    • ​​​​​​​PEAT increase on ATTACK: +150% instead of +100%.
    • Increased PEAT with a CRITICAL: +150% instead of +300%.
  • Shushette
    • Increased EXPLOSION on ATTACK: +150% instead of +100%.
    • Increased EXPLOSION with a CRITICAL: +150% instead of +300%.
  • Remus
    • Increased HAIL on ATTACK: +150% instead of +100%.
    • Increased HAIL with a CRITICAL: +150% instead of +300%
  • Spectral Duelist
    • ​​​​​​​Increased REBOUND on ATTACK: +150% instead of +100%.
    • Increased REBOUND with a CRITICAL: +150% instead of +300%.
  • Developer Notes: Companions that deal STUN in the area after a critical hit are extremely powerful, to the point of being problematic in multiplayer. To preserve this game mode and for balancing purposes, we are reducing the impact to the target only.
  • Kaotika
    • The CRITICAL skill now only stuns the target of the attack.
  • Zorine
    • The CRITICAL skill now only stuns the target of the attack.
  • Percimol
    • The CRITICAL skill now only stuns the target of the attack.
  • Jahash
    • Spell : Protection of Jahash
    • The spell no longer gives Aether Gauge.
    • Developer Notes: With the Aether gauge gain from Jahash’s spell, it was almost possible to be permanently invulnerable for certain decks.
    • Damage dealt by Playful Claw auras increased from 10 to 30 instead of 15 to 45.

PVE

  • Boss: Vampyre – Flayed King
    • Movement points: 3 instead of 2
  • Monarch: Tofu Kalimera
    • Number of Pic Orac Auras given when an AIR or WATER spell is played: 2 instead of 5.

PVP

  • Balancing of PVP and PVE game modes is now separate.
  • Developer Notes: In this version 0.14.0, we separate the balancing of PVE and PVP modes. Two distinguished players from the French PVP community (Akhous and Karzale) collaborated with our teams to implement a first iteration of balancing that meets the community’s expectations. Below, we share an outline of the game design ideas and intentions that guided their work.
  • This balancing is focused on the objective of speeding up matches, in response to the progressive increase in the duration of clashes observed over the patches and alpha phases. This extension is largely attributable to the improvement in survivability, particularly notable in the Water and Earth lanes over the last few iterations. As a result, initiative has been taken to reduce the impact of this survivability.
  • In alignment with the implementation of the balancing curve, significant adjustments are made in various contexts:
    • AoE damage is generally increased to compensate for low enemy numbers in PVP.
    • Heroes whose passive relies on healing or armor mechanics have their base health points reduced. In return, their attacks are increased to better reward their aggressiveness.
    • The emphasis is placed on strengthening the identity specific to each class. For example, a Cra will inflict more damage than a ranged Iop, while the latter will outperform the Cra during a melee exchange of blows.
    • The ability to inflict significant damage and healing is restricted to prevent heroes from being able to achieve astronomical amounts without preparation.
    • The draw mechanics are re-examined to avoid becoming dominant or too advantageous.
    • Efforts were made to reduce situations where the number of entities on the ground was excessive, in order to maintain field clarity.
    • Along the same lines, many spell and effect values ​​are converted to fixed values ​​rather than stat percentages.
    • As a result, adjustments have been made to mitigate certain types of effects on the different element paths (healing, placement, draw, AP gain, etc.), thus favoring the emergence of new mechanics and styles of play.
    • This phase Balance Lays the foundation for the future of PVP, with the likelihood of further adjustments in future updates. These adjustments aim to improve the gaming experience in this mode by creating an environment that is as competitive as it is fun.
    • The kamas reward after completing a fight increases to 3,000 instead of 30.
  • Cra
    • The class’s Distance identity is strengthened, and some spells are adjusted to make them more interesting in PVP mode.
  • Eniripsa
    • The class, focused on support and companions, sees the return of gauge gain linked to the consumption of elemental states.
    • ​​​​​​​The cost of Tamashi Amber’s Nocturian spell increases to 2 Action Points.
  • Iop
    • To maintain the melee identity of the Iop, several adjustments are made.
    • In the same spirit, the Wind Sword aura will no longer grow back.
  • Sram
    • The damage inflicted by traps is reduced since their placement constraint was no longer one.
    • Certain placement spells are now limited to limit abuse of mechanics.
  • Xelor
    • The mechanisms are easier to evolve; any mechanism can evolve into an evolved mechanism.
    • Evolved mechanics have a limit to the number of possible activations, thus preventing a potential excess of power if they are placed on the first turn.
  • Companions
    • Companions Justice and Hard Lance are temporarily disabled from PVP mode.

SYSTEM

  • The general discussion chat is now open.
  • New shortcuts are added in the game options allowing you to open the customization interfaces, the Battle Pass, the Chests and the Logbook.
  • To exit the mini-map, it is now possible to re-press the same shortcut used to open it.
  • Recommended display settings based on system configuration are applied when the game client is first launched.
  • An option to apply recommended display settings is available in the Display category of the Options menu.
  • This option is not accessible when the application is connected to a game server.
  • An option to test the game’s display performance is available in the Display category of the Options menu.
  • The intro video can now be played.
  • An informative window appears when a PVP mode deck attempts to be used in this mode.

FIXES

  • General
    • The power of Ether spells adjusts according to the character’s level, in particular for: The night of the traps; Ourai blade; Rufus; Gurpapa Evolution; Sinister Mastery; Sneaky Shadow.
  • Classes & Heroes
    • The description of the Astral Shugen heroic skill has been updated to better match how it works.
    • Ice Sword’s power scales correctly.
    • The Shiruken Ardente spell can no longer target an incorrect opponent.
  • Equipment
    • ​​​​​​​Pulling Ring: ​​​​​​​The effect no longer deactivates when opponents use a spell and now also affects drawn spells as long as no spell has been cast by the wielder.
    • Albuera Armband: The current damage bonus correctly displays the value and functions normally.
  • Companions
    • When a companion is removed from the field and made resummable, their companion spell is removed from the player’s hand or deck.
  • PVE
    • The entities appear correctly in chapter 5 of rank 6 of the Vampyres at Ecafripon Khanine.
  • System
    • The Play button works correctly, even after several errors connecting to the game server.
  • Others
    • It is now clarified that elemental damage modifiers are taken into account for certain Auras.

Success

  • BRÂKMAR
    • Quest for THOMAS TONION
      • New achievement: Win the Chapter V fight with an Eniripsa hero instead of a Sacrier hero.
  • TAPDHUR Quest
    • The achievement Replay your hero’s turn 5 times in one turn is fixed.
  • BONTA
    • CAPTAIN FURY Quest
    • The achievement Winning a fight where CAPTAIN FURY finished off all the Pigs is fixed.
    • New achievement: Suffer 50 cannonballs instead of 50 planted cannonballs.
    • The achievement Win a fight without taking damage from a planted cannonball has been corrected.
    • The Win the fight by finishing off Captain Porrow with Captain Fury achievement is fixed.
  • Quest from JOE FOUILLETOU
    • The achievement Trigger Bounce 10 times on at least 5 opponents has been fixed.
      • New achievement: Trigger Thunder on an Octopus instead of Lightning.
  • Quest for BORDEN THE PRESTIGIOUS
    • The Destroy 50 Fake achievement using BORDEN CLONES has been fixed.
  • Quest for LOUISE BAUDU
    • New achievement: Survive at least 10 turns while being Infected instead of Marked.
  • ​​​​​​​ ​​​​​Quest from LANFIST DEDEUX
    • New achievement: Trigger Thunder on a machine instead of Lightning.
  • ​​​​​​​Quest for WILLY THE SAILOR
    • The achievement Trigger a BRAKMARIAN CANNON or BRAKMARIAN GRAPPING LAUNCHER 50 times is fixed.
    • The achievement Win a fight without inflicting an attack on an opponent has been corrected.
    • The Suffer 50 Explosions achievement is fixed.​​​​​​​
  • Quest from NIELS LAREN
    • New achievement: Win a fight with an Eniripsa Blade Voracius hero instead of a Sacrier hero.
  • TOFU
    • The achievement Win a fight by finishing off a VENTRIPOTENT TOFU last without it having attacked a hero is corrected.
    • The achievement Drop 3 or more Tofus in a single turn is fixed.
    • The achievement Win a fight by completing a VENTRIPOTENT TOFU after 10 Tofu falls is corrected.
  • Dungeon: Tofulailler
    • The achievement Winning a fight by having thrown a BON P’TIT PAIN from AMARA each turn is corrected.
  • CRACKER
    • The achievement Finishing off an ANCESTRAL CRACKER after he and his allies have suffered 20 attacks during combat has been fixed.
    • The achievement Finish a turn with 6 ROCKS around your hero is corrected.
  • Dungeon: Cracked Mountain
    • The achievement Winning the fight against THE VETERAN by having suffered his power explosion during the fight is corrected.
  • WHISPERER
    • Dungeon: Whispered Prison
    • The achievement Remove the Marked state of one of your characters thanks to SIR HECTOR is corrected.

​​​​​​​[END]