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A fresh Helldivers 2 patch just dropped from Arrowhead and Super Earth’s fiercest warriors can heave a sigh of relief. The new 1.000.102 patch specifically targets the spawn rate of strong Terminid bugs like Chargers and Bile Titans. While the developers note that difficulty levels remain the same, this is still a welcome change.
For more Helldivers 2 news, check out the Cutting Edge Warbond and the new Helldivers 2 leaks.
Helldivers 2 1.000.102 patch notes
Arrowhead just dropped a new post on Steam that details all the latest changes coming with patch 1.000.102. An official post on X (formerly Twitter) indicates that this patch is now live.
Overview
Today’s patch is dealing with the spawn rate of heavily armored Terminid enemies as well as the possible play against them. It also contains some fixes to UI elements and crash fixes.
Balancing
Enemies:
- The amount of heavily armored targets that spawn on higher difficulties, especially for Terminids, has been a big discussion point online and internally. The intent is for groups to bring some form of anti-tank capability but not to the degree previously needed.
- To that end, we have reduced the spawn rate of Chargers and Bile Titans on difficulties 7 and up. In addition, we have reduced the risk of spawn spikes of Chargers and Bile Titans.
- Please note that we have changed the distribution of enemy types, not reduced difficulty. Expect other enemy types to appear in greater numbers instead.
- We are humbled by the community’s ability to find things like Chargers “leg meta” in our game, however, spending your heavy anti-tank weapons on legs instead of the obvious weak point seems counter to expectation.
- We are not changing anything regarding the Charger’s legs, we are however lowering the health of the Charger’s head. It should now be at a point where a well-placed shot from a Recoilless Rifle or EAT-17 instantly kills a charger.
- Together with the unfortunately undocumented change of the last patch that increased the armor penetration ability of less well-placed shots for EAT-17s and Recoilless Rifle shots, Chargers should now be easier to handle by well-equipped groups.
Gameplay
- “Electronic Countermeasures” operation modifier, which had a chance of giving you a random stratagem instead of the one you input, has been removed in order to be reworked and will be reintroduced in a future iteration. We found that this modifier wasn’t communicated clearly enough and overall caused more frustration than excitement with the way it was currently implemented. This change was made in 1.000.100 but was unintentionally omitted from the patch notes.
Fixes
- Fixed missing text on several HUD / UI elements.
- Fixed several subtitle / VO mismatches in the news videos.
- Fixed various crashes that occurred mid-gameplay and when deploying to missions.
Known Issues
- Game crashes when attempting to use a stim while inside an Exosuit.
- Pink artifacts may appear in the sky when setting off large explosions.
- Automaton Dropship seemingly disappears and slides in after being shot down.
- Shots from arc-based weapons may not count toward kills in post-mission stats.
- Players cannot unfriend other players befriended via friend code.
- Cross-platform friend invites might not show up in the friend requests tab.
- Players may be unable to select loadout or return to ship when joining a multiplayer game session via PS5 Activity Card.
- The Exosuit can destroy itself with rockets if it fires while turning.
- Text chat box display is obstructed by the cinematic letterboxing during extraction.
That covers the latest Helldivers 2 1.000.102 patch notes. This should make tacking Chargers and Bile Titans easier as there will be fewer of them at a time on higher difficulties. For more on the game, check out the best Helldivers 2 stratagems and our weapon tier list. Use this knowledge to knock down Terminid and Automaton forces as they halt your liberation attempts.