EA Sports WRC Patch 1.7 Tomorrow, Season 4 Next Week, VR on PC Later This Month

The EA Sports WRC team has announced patch 1.7 is slated for release tomorrow, addressing numerous concerns raised by the community. Additionally, Season 4 content is scheduled to launch on April 9, featuring 67 new Moments, 20 fresh Rally Pass levels and up to 30 customization items. The latest Moments will incorporate daily challenges inspired by the real-world 2024 season, along with highlights from the extensive 50-year history of the WRC. VR support will be added for PC players later this month as a free update, developed using OpenXR technology. Be sure to watch the trailer below to witness it in action and check out the patch notes for tomorrow’s update.

NEW CONTENT

  • – Added 10 Rally Pass Season 4 cosmetic items, in the Free tier.
  • – Added 15 Rally Pass Season 4 cosmetic items, in the VIP tier.
  • – Added 5 Rally Pass Season 4 cosmetic items, in the EA Play tier.
  • – Added a new Season of Moments, with a new challenge going live every day (~60 in total).

NEW FEATURES

  • – Added functionality for esports WRC. Esports tab in main menu will go live when the competition is ready to begin.

KEY FIXES

  • – Addressed an issue in which controller vibration was constantly applied when not driving.
  • – Addressed an issue in which Vibration & Feedback settings were not working as expected on PS5.
  • – Fixed an issue in which dust and snow kickup effects were not being generated in replays.
  • – Made improvements to rain effects.
  • – Made a number of performance optimisations to cloth-based visual effects in order to help improve framerates across all locations.
  • – Made a number of performance optimisations to collision-based visual effects in order to help improve framerates across all locations.
  • – Made a number of minor performance optimisations across Estonia, Iberia, Mexico, Oceania and Pacifico.

CRASH FIXES

  • – Fixed an issue with Quick Play Multiplayer in which a player would experience a game crash after inviting a previously kicked player back to a lobby.

AUDIO

  • – Addressed a number of issues on several cars in which the engine audio did not properly match the vehicle’s RPM.
  • – Made a number of adjustments to crowd and spectator audio.

CAREER

  • – Fixed an issue in which WRC2 cars would not appear on the podium.

CARS

  • – Fixed an issue on several cars in which a pink placeholder texture was visible on the windshield banner from interior views.

GRAPHICS & PERFORMANCE

  • – Made a number of performance optimisations to cloth-based visual effects in order to help improve framerates across all locations.
  • – Made a number of performance optimisations to collision-based visual effects in order to help improve framerates across all locations.
  • – Fixed an issue on PC in which trees would stretch abnormally when set to Ultra Low.
  • – Fixed an issue in which dust and snowkickup effects were not being generated in replays.
  • – Made improvements to rain effects.
  • – Estonia – Made a number of performance optimisations to foliage in order to help improve framerates.
  • – Iberia – Addressed a number of areas in which framerate would drop significantly.
  • – Mexico – Made a number of performance optimisations to foliage in order to help improve framerates.
  • – Oceania – Addressed a number of areas in which framerate would drop significantly.
  • – Pacifico – Addressed a number of areas in which framerate would drop significantly.

INPUT DEVICES

  • – Addressed an issue in which controller vibration was constantly applied when not driving.
  • – Addressed an issue in which Vibration & Feedback settings were not working as expected on PS5.

LIVERY EDITOR

  • – Removed dark variants of fictional sponsor logos from decal selection menus. Existing liveries using these will not be affected.

LOCATIONS

  • – Central Europe – Rouské – Resolved a corner-cutting exploit.
  • – Central Europe – Lukoveček – Resolved a corner-cutting exploit.
  • – Central Europe – Raztoka – Resolved a corner-cutting exploit.
  • – Central Europe – Žabárna – Resolved a corner-cutting exploit.
  • – Central Europe – Provodovice – Resolved a corner-cutting exploit.
  • – Central Europe – Libosváry – Resolved a corner-cutting exploit.
  • – Central Europe – Rusava – Resolved a corner-cutting exploit.
  • – Mediterraneo – Asco – Addressed an issue in which a reset zone did not adequately cover spectators.
  • – Mediterraneo – Ponte – Addressed an issue in which a reset zone did not adequately cover spectators.
  • – Mediterraneo – Monte Cinto – Addressed an issue in which a reset zone did not adequately cover spectators.
  • – Mediterraneo – Serra Di Cuzzioli – Addressed an issue in which a reset zone did not adequately cover spectators.
  • – Mexico – Addressed a small number of corner-cutting exploits across all stages.
  • – Oceania – Oakleigh – Addressed a number of issues in which reset lines were either missing or too close to the road edge.
  • – Oceania – Doctors Hill – Addressed a number of issues in which reset lines were either missing or too close to the road edge.
  • – Oceania – Taipuha – Addressed a number of issues in which reset lines were either missing or too close to the road edge.
  • – Oceania – Mareretu – Addressed a number of issues in which reset lines were either missing or too close to the road edge.
  • – Japan – Lake Mikawa – Addressed a corner-cutting exploit.
  • – Japan – Kudarisawa – Addressed a corner-cutting exploit.
  • – Japan – Habu Dam – Addressed a corner-cutting exploit.
  • – Japan – Habucho – Addressed a corner-cutting exploit.

QUICK PLAY

  • – Fixed an issue in Quick Play Solo in which the Automatic Repairs Assist would improperly trigger after receiving damage Shakedown.

UDP & TELEMETRY

  • – Added new UDP telemetry field to identify when a player is currently in Shakedown – stage_shakedown

USER INTERFACE & HUD

  • – Addressed an issue with the HUD in which the handbrake light would not activate. It should now activate once handbrake input is 1% or higher instead of 100%.