Helldivers 2 Has A Game Master Keeping The Narrative Moving

The galactic war in Helldivers 2 is not as random as it may seem. As players fight for freedom across the galaxy, a single developer acts as the game’s “dungeon master,” influencing the war’s narrative in real-time. This way, it’s never dull.

According to an interview with PC Gamer, there’s a developer named Joel. Joel influences the war dynamics in Helldivers 2, reacting to player actions with challenges and surprises. Taking cues from tabletop games like Dungeons & Dragons, Joel seeks to recreate collaborative storytelling within the expansive online realm of Helldivers 2.

While there is a general storyline, players directly influence its progression. Joel has notably changed strategies based on the community’s effectiveness in freeing planets and their deep emotional attachment to certain battlefields.

“There have been some sudden moments where maybe one planet was too easy or one was too hard and [Joel] had to get up in the middle of the night.”

Johan Pilestedt, Arrowhead CEO

The interview revealed one interesting event that occurred when players liberated a group of planets faster than expected. To fill the time until the next planned event, Joel introduced a 24-hour period during which a specific stratagem was freely available, providing a small narrative reward for the community’s rapid progress.

More on this: Helldivers CEO Gives Reason For Live Service Aspects

That’s not all, even the developer behind Helldivers 2 listens to feedback. Arrowhead Game Studios adjusts the game’s story based on how players react. Recently, a specific planet, known as “Robot Vietnam” among players, was lost. This reflects the studio’s commitment to incorporating player attachment to planets into the narrative.

Essentially, the robots overran that planet in a big, bad way. Every time you dropped, you fell in the middle of a swarm. TikTok was filled with videos of it.

It isn’t common for a game master to work in a multiplayer game like this (Fortnite being one of the few that has a storyline). However, it’s probably one of the smartest ideas I’ve ever heard. If more games did this, you’d play for longer because you’d gain an emotional attachment to each game. Unfortunately, we’ll have to wait to see things like that.