Wildfrost “The Storm Bell” update 1.1.0 patch notes

Wildfrost The Storm Bells update 1.1.0

Wildfrost started to go live with a new version 1.1.0 update today known as “The Storm Bell”.

This is said to be the biggest update for the game thus far. It includes a new Storm Bell difficulty system, Chiseled and Golden card frames, big card and charm balancing reworks, improved dailies, bug fixes, and more.

Here’s the full rundown:

Wildfrost “The Storm Bell” update version 1.1.0 patch notes

New Features
  • Reduced base game difficulty by removing things like Companion Injuries, while adding that challenge back with the new Storm Bell difficulty system
  • 13 Storm Bells
  • Blingsnail Bell: All shop prices are increased by 5 and Crown prices increase by 10 after each purchase
  • Bell of Death: Companions temporarily become Injured when they die in Battles
  • Titan Bell: Bosses and Minibosses will be upgraded with Charms
  • Swarm Bell: Reduced Enemy Wave Bell counter during Boss Battles
  • Gunk Bell: Gain a Gunk Fruit after each Boss Battle
  • Icebourne Bell: Some enemies in the Ice Caves will be upgraded with Battle Charms
  • Horde Bell: Reduced Enemy Wave Bell counter
  • Gloom Bell: Some card rewards will have Cursed Charms
  • Frostbourne Bell: Some enemies in the Frostlands will be upgraded with Sun Charms
  • Gobbler Bell: Add a Gobbler to each Boss Battle
  • Tyrant Bell: Some Crowns will be Cursed
  • Dread Bell: Some enemies will be upgraded with Charms
  • Blood Bell: Your leader loses half Health before entering the Frostlands
  • Storm Bells have point values. You can pick & choose which Storm Bells you want to enable, but you’ll need to have a certain number of points if you want to face off against the True Final Boss
  • Chiseled & Gold card frames are unlocked when you achieve victories & vanquishes with each card
  • Daily Voyage Bells have been reworked
  • Daily Voyage now also includes random Storm Bells
  • There is now an option to disable the Snow Screen Transition in the settings menu
Card Balance Changes
Snowdwellers
  • Spice Stones also applies 2 Spice
  • Peppereaper Attack reduced to 1
  • Peppering applies Spice to all allies
  • Spice Sparklers damage boost increased to 3
  • Heartforge applies double Spice
  • Shroominator Scrap increased to 4
Shademancers
  • Vesta gains Barrage
  • Van Jun Health reduced to 4
  • Splinter effect changed to: When deployed, copy the effects of a random enemy in the row
  • Hazeblazer
  • Health increased to 10
  • Counter reduced to 5
  • Sheepopper damages all allies, not just those in the row
  • Pom
  • Health increased to 7
  • Attack removed
  • Leech take health increased to 3
  • Tigris also gains Teeth when self hit
  • Fallow Health reduced to 6
  • Tiger Skull gives 3 Teeth to allies in row instead of 4 to a random ally
Clunkmasters
  • Health reduced to 12
  • Starting Bom reduced to 1
  • Effect changed to: Add Scrap to a Random Ally
  • Biji apply Bom increased to 3
  • Fizzle Health increased to 5
  • Gigi’s Gizmo gains Draw 2
  • Gigi’s Cookie Box effect changed to: Add 1 Scrap to all allies + Consume
  • Supersnower gains Barrage & Snow reduced to 3
  • Frenzy Wrench can target Companions and Clunkers
  • Clockwork Bom increased to 3 Bom
  • Blundertank Scrap increased to 2
  • Tootordion Counter reduced to 3
  • Haze Balloon also double’s the attacker’s Attack
  • I.C.G.M
  • Effect changed to: Before triggering, gain Frenzy equal to Scrap. Destroy self (this change allows it to work with Frenzy gained from other sources)
  • Scrap reduced to 3
  • Portable Workbench effect changed to: While active, Recycle effects require 1 less Junk
  • Sunglass Chime triggers in between frenzy hits, to make it consistent with other “trigger when” effects
General
  • Also Cleanses allies (removes all negative status effects)
  • Health increased to 4
  • Berry Basket heals all allies and also Cleanses
  • Booshu Counter reduced to 5
  • Bombom
  • Damage to self and allies reduced to 5
  • Health reduced to 16
  • Demonheart heal increased to 9
  • Snowcake Snow reduced to 10
  • Berry Blade Attack increased to 4
  • Krono effect changed to: While active, add x1 Frenzy to allies without Crowns
  • Unmovable cards can now be Recalled
  • Spark cards can now be Recalled
Enemies
  • Veiled Lady Health reduced to 12
  • Shroom Muncher Health reduced to 12
  • Tentickle Ink increased to 3
Charm Balance Changes
  • Cake Charm effect reduced to 4
  • Fury Charm effect increased to 4
  • Cloudberry Charm effect increased to 3
  • Trash Charm
  • also gives Draw 1
  • Changed name to Gear Charm
  • Recycle Charm effect increased to 4
  • Squid Charm effect reduced to 2
  • Scrap Charm no longer appears for Shademancers
  • Frenzy Charm adds x2 Frenzy
  • Peppernut Charm effect changed to: Replace Shell effects with Spice and vice versa
Changes from the beta version
  • 1 new Storm Bell
  • Storm Bells are all unlocked by default, but there is a Storm Point limit which increases after each victory at max points
  • The Storm Bell limit maxes out at 10 Storm Points
  • Each time you win a 10 Storm Point run, you unlock gold frames for the active Storm Bells
  • You can Overcrank the Storm Totem (enable all Storm Bells) once you have unlocked gold frames for ALL Storm Bells
  • Cursed Crowns can be put on any card and reduce health & attack by 1 (if applicable to the card)
  • Frost Junker can no longer get Sun Charm
  • Numskull can no longer get Moko Charm
  • Frost Lancer & Frost Bomber can no longer get Moose Charms
  • Card art for Gobbler & Gunk Fruit
Bug Fixes
  • Fixed Snow counting down in hand
  • Fixed Durian Charm removing Snow Resist & Boss 2nd phase
  • Fixed Frostbite Charm removing “Kill an ally” effects
  • Fixed “Add Scrap” cards not working on targets with Ink
  • Fixed issues related to Jumbo with Frenzy
  • Fixed issues related to Jumbo hitting an ally with Smackback

The Wildfrost “The Storm Bell” version 1.1.0 update is currently live on Switch. It’s unclear if that’s the same for Switch as well, but if not, look for it very soon.

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