Highlights
- Vampire Survivors offers a wide selection of weapons, with the ability to choose your own combination for a unique build.
- It’s important to consider the compatibility of weapons, as some may not scale well with certain stats or may decrease the effectiveness of other weapons.
- Effective weapon combinations can greatly impact gameplay, such as using Just Vent and Four Seasons for crowd control or combining Spellstrom and Vicious Hunger for chaos and damage.
Vampire Survivors has a huge selection of standard weapons. Weapon evolutions and unions increase this large pool of available weapons even further. Each character has a starting weapon, and the player is free to choose which weapons will occupy the five remaining weapon slots. This gives the player a lot of options when putting a build together.
The problem is that some weapons do not work well with other weapons. One reason for this is that not all weapons scale with every stat. Another reason is that some weapons can lower the efficiency of other weapons to almost zero. A good example of this is Phieraggi and Garlic/Soul Eater. Phieraggi will typically kill enemies before they ever reach the barrier created by the Garlic (or Soul Eater). This discussion’s focus will mainly be on the standard, non-evolved, weapons, albeit with a few evolved options thrown in for good measure.
Updated on January 24th, 2024, by Jeff Drake: Vampire Survivors has over 80 weapons players can choose from while playing. This number doesn’t even include the Candy Boxes and the Gemini arcana weapons. Not all of these weapons are good by themselves, but become incredibly effective when combined with another weapon. Some weapons are great on their own, but become less effective when paired with other weapons. Good weapon combinations in Vampire Survivors are measured by several metrics; the most important being the weapons’ area of effect, and which stats affect their improvement. Below are weapon combos that are proven effective.
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24 Four Seasons – Just Vent
Keep Enemies Off-Guard With This Combo
Just Vent |
Four Seasons |
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Just Vent is an interesting weapon; it drops vents on the ground that pull in enemies. Four Seasons creates explosions, generally around the edges of the screen. The crowd control potential of these two weapons when used together is next level. Enemies not pulled into the vents will be caught in the explosions.
Players will want to increase Amount as much as possible, along with Might and Area. When Just Vent evolves it begins pulling enemies to one side of the screen at set intervals. This can cause enemy creatures to be pulled towards the player. The Laurel helps negate any incidental damage taken due to this.
23 Sharp Tongue – Spellstring – Magic Wand
Attack The Nearest Enemy With Multiple Rapid-Fire Weapons
Sharp Tongue |
Spellstring |
Magic Wand |
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This combo may seem weak in the middle of a run, but it will quickly become overpowered towards the 20-minute mark. Sharp Tongue, Spellstring, and Magic Wand are point defense weapons; this means they strike at the nearest enemy, and their attack area isn’t particularly large. King Bible is a great fourth weapon for this combo as it creates a circular zone around the player that damages enemies that attempt to pass.
With this weapon combo, any enemy that manages to make it through the King Bible barrier will be quickly picked-off by one of the three point defense weapons. Passive items should focus on increasing Amount, Might, and Projectile Speed. The Gemini arcana works well with this build.
22 Report – Song Of Mana
Synergy Never Sounded So Good
Report |
Song Of Mana |
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This weapon combo combines one of the older weapons in the game with one of the newest. Report is part of the Emergency Meeting DLC, and fires either to the left or right. Its projectiles cannot go up or down. Song of Mana forms a vertical shaft of energy centered on the player that extends from the top of the screen to the bottom.
With these two weapons, it doesn’t matter from what direction the enemy approaches – there are no blind sides. Best of all, both of these weapons have a knockback effect strong enough to keep even bosses at a safe distance.
21 Crossed Wires – La Robba
Cover The Screen With Projectiles
Crossed Wires |
La Robba |
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Crossed Wires is the evolved form of Lucky Swipe. Lucky Swipe is one of the game’s worst weapons; however, Crossed Wires is one of the best. This weapon extends different colored, electrically charged, wires horizontally across the screen. Enemy creatures passing through these wires take a shocking amount of energy.
La Robba showers furniture down from the top middle of the screen. When combined, these two weapons criss-cross the screen at the center. This crossfire helps eliminate approaching creatures at peak efficiency.
20 Summon Night – Greatest Jubilee
Explosions And Zoning
Summon Night |
Greatest Jubilee |
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Summon Night doesn’t really need to be partnered with any weapon to be effective. It is arguably the best weapon in Vampire Survivors. It creates vertical lines across the screen that causes damage to enemies that pass through. With a boost to Area and Might, this weapon keeps the screen clear of enemies.
The only real negative to Summon Night is that it initially only covers the top portion of the screen, leaving a safe passage for enemies at the bottom of the screen. At level nine, Greatest Jubilee covers the bottom half of the screen in a damaging light show. This counters the only negative of Summon Night.
19 Silver Wind – King Bible
Turn The Character Into A Blender
Silver Wind |
King Bible |
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Some of the most effective weapons in Vampire Survivors are those that surround the character with projectiles. When combined, these weapons are perfect for creating zones around the player the enemy cannot breach. The King Bible is such a weapon and has remained a favorite among players since the beginning.
Silver Wind functions similarly to King Bible. Whereas the King Bible has books rotate around the player in a circular orbit, SilverWind has projectiles that take a more oblong path around the character. When these two weapons are evolved they not only prevent the enemy from reaching the character, but Festive Winds (Silver Wind) provides enough healing hearts to quickly get to max health.
18 Spellstrom – Vicious Hunger
Chaos Is A Powerful Weapon
Spellstrom |
Vicious Hunger |
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Spellstrom was introduced into the game through the Tides of Foscari DLC. The three weapons that merge to form Spellstrom are each decent weapons, though, when they combine into Spellstrom they become one of the best. This weapon creates two orbs that rotate around the character. These orbs deal significant damage on their own when hitting a creature, but they also send out energy beams that damage enemies.
Vicious Hunger is an often overlooked weapon because it starts out as one of the weakest and most ineffective weapons – Gatti Amari. Vicious Hunger sends out cat eyes that leave smoky trails in their wake. Enemies struck by these eyes, or passing through the smoke, take damage. These two weapons work well at keeping the center of the screen clear of enemies.
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17 Millionaire – Fuwalafuwaloo
A Great Combination For Clearing A Path
Millionaire |
Fuwalafuwaloo |
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Millionaire showers the screen in a rain of arrows should the initial arrow collect gold or defeat an enemy creature – which is almost guaranteed to happen. This weapon can keep one side (left or right) of the screen clear of enemies—the side opposite of that which the character is facing.
It makes sense to combine this with a weapon that is devastating to enemies approaching the character. Few weapons are better at this than Fuwalafuwaloo. This weapon clears a path in front of the character, while simultaneously providing healing.
16 Victory Sword – Luminaire
Powerful Weapons And An Experience Boost
Victory Sword |
Luminaire |
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The Victory Sword slashes at nearby enemies. When fully leveled, this weapon is effective at keeping enemies at arms reach. The Victory Sword also has the benefit of being able to hit the handful of enemies that are unaffected by most of the weapons in the game.
Luminaire is the evolved form of Prismatic Missile and acts similarly to Victory Sword. This weapon creates rainbow-hued beams that strike the enemies onscreen. Victory Sword and Luminaire both striking will damage most enemies enough that they never reach the player. This Vampire Survivors weapon combination also has the added benefit of experience gems being worth more than usual.
15 Vandalier – Clock Lancet
Freeze Enemies Before The Bombardment
Vandalier |
Clock Lancet |
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The problem with Vandalier is the targeting circles that rotate around the character. These targeting circles move a little too fast and have a 1-second cooldown, and as a consequence, the tougher enemies can begin getting through. The Clock Lancet keeps enemies in place long enough to ensure Vandalier’s targeting circles will pass over them.
The Out of Bounds arcana takes this combo up a tier or two, and the Gemini arcana will give the player Vandalier’s twin as a free weapon. The Empty Tome and Spellbinder passive items should be selected. These will make the Clock Lancet rotate faster and Vanadlier’s attack last longer.
14 Holy Wand – Gorgeous Moon – Laurel
Clear The Screen From Behind A Shield
Holy Wand |
Gorgeous Moon |
Laurel |
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This combo is a little tricky getting them to the point where the weapons can be evolved. That’s why the Laurel is included – insurance. Once the Magic Wand and Pentagram are evolved they can keep even the strongest enemies at bay. At the start of a run with this combo, the player will have to stay on the move, and getting the Attractorb doesn’t hurt. With the Holy Wand and Gorgeous Moon, the player can sit the controller down.
This combo is made exponentially better with the Waltz of Pearls arcana. This makes the Holy Wand act like three weapons and makes the wands better when surrounded on all sides. Evolving the Laurel is not necessary, since the enemies won’t be getting near the character by the time it is ready to evolve.
13 La Robba – Bracelet
Contain The Edges And Center At Once
La Robba |
Bracelet |
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The La Robba can be used solo and still feel overpowered. It really doesn’t need any help, but an excellent secondary weapon to go with La Robba is the Bracelet. La Robba hurls furniture from the top of the screen, though they normally spawn closer to the center of the screen rather than the corners.
The Bracelet sends out missile-looking projectiles that reach the edge of the screen and create harmful zones for the enemy to pass through. The La Robba protects the center of the screen, while the Bracelet protects the edges. Good passive items with this combo are the Duplicator, Spinach, Torrona’s Box, Candelabrador, and Empty Tome.
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12 Carrello – Vento Sacro
Another Great Build For Moving Continuously In One Direction
Carrello |
Vento Sacro |
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Some weapons are built for moving to the left or right indefinitely. The combo of Carrello and Vento Sacro puts two of the best of this type together. When fully leveled, this combo will allow for uninterrupted walking to the left or right, making it the perfect build for the Inlaid Library.
This loadout is improved with the Tragic Princess arcana. This will greatly reduce the cooldown time of the Carrello as long as the character is moving. The Spinach, Bracer, Wings, and Candelabrador passive items also improve this combo. It never hurts to get the Attractorb passive item with builds designed for constant lateral movement. Focus on the Area when limit breaking the Carrello.
11 Vicious Hunger – Vandalier
Cats And Birds Are Powerful Allies
Vicious Hunger |
Vandalier |
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Make no mistake, the Vicious Hunger and Vanadlier are one of the best Vampire Survivors combinations; however, Gatti Amari, Peachone, and Ebony Wings are a tough combo with which to survive. This combo demands the Gemini arcana- effectively giving the player four weapons for the price of two.
The best passive items with this combo are Empty Tome, Torrona’s Box, Spinach, Clover, and Stone Mask. The Disco of Gold also works well with this combo, it can make the player a lot of gold and heal the player at crucial moments. This is a challenging combo to maximize, but once it is the player can easily survive to the 30-minute mark.
10 Garlic – King Bible
Layers Of Protection
Garlic |
King Bible |
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The Garlic – King Bible combination is one that has been available since Vampire Survivors‘ release, and it continues to be one of the best combinations. The King Bible creates books that spin around the character. These books do an average amount of damage (10), but due to their spinning nature, an enemy will usually be hit by multiple books.
The Garlic creates a circular barrier around the character that damages enemies if they enter. The King Bible’s radius is slightly further than the Garlic, which creates two barriers that enemies must pass through to get to the character.
9 Song Of Mana – Knife
Keep Enemies Away While Focusing On One Direction
Song of Mana |
Knife |
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Most weapons in Vampire Survivors have a horizontal firing pattern, but the Song of Mana is one of the few that extends vertically. Due to this weapon’s vertical attack, it’s quite effective at clearing the screen of enemies as the character walks to the left or right. This is especially true when both weapons are fully leveled and boosted by the Spinach passive item.
As enemies become stronger the Song of Mana becomes too weak to continuously walk to the left or right. Enemies will start reaching the character through the Song of Mana and cause damage. The Knife negates this weakness by clearing a path through the enemy.
8 Santa Water (La Borra) – Runetracer
Circles Of Death And Random Bullets
Santa Water |
Runetracer |
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The Santa Water starts incredibly weak, but by Level 8 it becomes one of the more powerful weapons. Its evolved form, La Borra, is arguably the best weapon in the game. The only problem with La Borra is that it only covers the center of the screen, or more precisely, the area around the character.
The Runetracer sends out diamond projectiles that pass through enemies and bounce off of walls and the edge of the screen. This forces enemies to take damage as soon as they enter the screen. First, the enemy must pass through the Runetracer projectiles. If they survive this they will certainly be taken down by the La Borra as they get closer to the character.
7 Celestial Dusting – Shadow Pinion
Follow Me…At Your Own Risk
Celestial Dusting |
Shadow Pinion |
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The Celestial Dusting and Shadow Pinion operate similarly. Both of these weapons send projectiles away from the character in the opposite direction they’re walking. This type of weapon takes a little while to get used to but can be incredibly effective against the bosses in the game.
These two weapons give the character the ability to attack enemies approaching from behind. When combined, these two give unparalleled protection against pursuing enemies. Additionally, enemies have a natural tendency to start forming a single file line when chasing the player.
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6 Vento Sacro – Knife
Maximum Firepower In One Direction
Vento Sacro |
Knife |
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The Vento Sacro lacks in damage-per-hit but makes up for that with a blazing-fast attack pattern that delivers numerous hits in less than a second. This weapon fires in whatever direction the character is facing, much like the Knife.
By combining the Knife and Vento Sacro the player can walk endlessly to the left or right with little chance of anything but a boss creature being able to reach them. The evolved forms of these Vampire Survivors weapons work even better together, thanks to Fuwalafuwaloo’s (Vento Sacro) life-stealing properties, and Thousand Edge’s continuous rate of fire.
5 Bone – Cherry Bomb
Bouncy!
Bone |
Cherry Bomb |
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These two weapons are among the rarest in Vampire Survivors – that must mean they’re pretty good. Spoiler…they are. Both of these weapons’ projectiles bounce off of enemies. They are both listed as having a base damage of 8, but they seem to be more powerful than this while playing.
Towards the end of a stage, when the enemies begin surrounding the character on all sides, is when these two weapons shine. The ever-tightening circle of enemies around the player causes these weapons to become much more efficient. This is because the distance the projectiles have to travel between bounces is lessened, and there is almost zero chance of missing.