February 3, 2023

While you’ve been across the block as typically as Sq. Enix has, you’re sure to push some duds to match the stellar line-up that followers are used to. With a superb array of IPs and builders alike of their pocket, Sq. Enix has pushed out its fair proportion of titles that make customers scratch their heads, if not outright spew vitriolic remarks. Listed below are the ten worst Sq. Enix video games of all time, based mostly on MetaCritic evaluations — to this point, after all.

Associated: Forspoken breaks the Sq. Enix mildew with magic, parkour, and emotion however misses some fundamentals – Evaluate

10. Remaining Fantasy: All of the Bravest (25)

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  • Launched January 17, 2013
  • Platform: iOS

A cell Remaining Fantasy that’s memorable for one critic noting that ‘it’s nearly insulting to play.’ In Remaining Fantasy: All of the Bravest, gamers can unlock as much as 40 characters to battle directly, which got here to assist the infinite battles in opposition to seemingly random enemies. Transferring throughout a gameplay map was an immaterial state of progress, as the subsequent battle felt exactly the identical as the primary. With no customization, the strategic depth of a puddle, and obscene microtransaction prices, this title fell flat on launch. One other critic colorfully described enjoying the battles to a lobotomized baboon tapping the display screen continuous, with the tip purpose being for Sq. Enix to ‘make as a lot cash as potential.’

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The Quiet Man (28)

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  • Launched November 1, 2018
  • Platform: PlayStation 4, PC

As Artwork Home titles go, The Quiet Man was both going to be a masterpiece that redefined the motion journey style, or a large flop. Sadly, The Quiet Man turned to the latter upon launch. This title turned the bizarre as much as eleven — dialogue was solely out there upon the second playthrough, which means gamers needed to work by this weird slog of journey and atrocious fight twice in an effort to perceive what was occurring within the sport. Like a limp fork, being distinctive doesn’t robotically imply you’re good.

8. Balan Wonderworld(36)

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  • Launched March 26, 2021
  • Platform: Nintendo Change

Balan Wonderworld was brilliantly artistic, with imaginative worlds and characters. It was additionally forgettable, had iffy controls, and was astonishingly repetitive for the way artistic the sport was. The ultimate boss battle had a number of gamers complaining of epileptic patterns of strobing lights, the ‘wide range’ of outfits that had been heralded for the sport truly consisted of most outfits offering gamers with a singular motion, and the extent designs continuously appear teleported from the worst motion platformers of yesteryear. There was additionally a juicy lawsuit in opposition to Sq. Enix that got here to fruition over this sport.

7. Left Alive (37)

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  • Launched March 5, 2019
  • Platform: PlayStation 4, PC

The title Left Alive appears not possible to exist — lots of its points had been frankly already solved by different titles, from the motion scenes to the stealth segments. That wasn’t sufficient to cease Left Alive present, nonetheless, and it was panned by critics and players alike. The truth that veteran builders from Armored Core, the Metallic Gear Strong franchise, and Xenoblade Chronicles X all labored on that is subsequent to not possible to fathom.

6. 0 Day Assault on Earth (41)

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  • Launched December 23, 2009
  • Platform: Xbox 360 Arcade

It appears tough to muck up the top-down shooter — it’s one of many authentic sport genres, in any case, if we’ add Asteroids and Galaga to the record. 0 Day Assault on Earth took this, apparently, as a problem. Even the trailer for this title was missing chutzpah, however that mediocrity continued as gamers fought aliens in Tokyo, New York, and Paris. The backdrops of the cities had been seemingly pulled by satellite tv for pc imagery, the enemies had been forgettable, and the motion was impressively disappointing. A timer was added to missions to seemingly deliver a lift of urgency to the gameplay, which managed to frustrate players solely additional.

5. Worry Impact Sedna (42)

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  • Launched March 6, 2018
  • Platform: PC, PlayStation 4, Nintendo Change, Xbox One

With lovely cel-shaded graphics and an isometric view, Worry Impact Sedna was to be the reinvigoration of the Worry Impact franchise. The graphics weren’t sufficient to drag this title from its gap, nonetheless, dug with a damaged tactical system that struggled to perform and repetitive fight that had gamers trying to drop the controller after the primary few engagements. In a distinct world, Worry Impact Sedna revitalized the style — on this one, it simply gave Sq. Enix the spooks.

4. Mindjack (43)

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  • Launched January 18, 2011
  • Platform: PlayStation 3, Xbox 360

The idea appeared simple — management the minds of your enemies and wreak havoc. The expertise was very like the trailer, nonetheless: a jumbled plot and mediocre gameplay that by no means actually touched its zenith. Mindjack seems like a title that had a superb idea, and failed its personal execution each step of the way in which. The most effective half about Mindjack is that its mundane plot and gameplay meant it might rapidly be forgotten about, but it surely was playable, and that’s essential to notice in a listing such a this.

3. Deus Ex: The Fall (45)

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  • Launched March 17, 2014
  • Platform: PC, Xbox 360, iOS

This aptly named title continues to be a sore spot for a lot of within the business — the sensible Deus Ex franchise humbled by its personal hubris. The title was supposed for cell gadgets, however as a result of some attention-grabbing selections, got here to PC and Xbox 360. A lot to everybody’s shock, the watered-down graphics, gameplay, plot, mechanics, and technique didn’t make the franchise any new associates. The silver lining is that Sq. Enix offered their Deus Ex rights, and we would get to expertise the world as soon as extra because the dystopic journey it needs to be.

2. Limitless Saga (45)

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  • Launched June 17, 2003
  • Platform: PlayStation 2

Limitless Saga was formidable, however fell flat — with seven totally different playable characters that the sport persistently swapped between, the whole thing of the title felt like a fever-dream of confusion, mediocre JRPG mechanics, and weird storytelling that struggled to make sense. Limitless Saga did deliver the world some pleasure, nonetheless: PSX Nation said ‘I might quite have a root canal with out anesthesia than to ever put myself by the ache that’s enjoying this sport.’ Sq. Enix wished a deep, mechanically concerned title, and it shot itself within the foot with it.

1. Babylon’s Fall (46)

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  • Launched March 3, 2022
  • Platform: PlayStation 4, PlayStation 5, PC

Dwell-service video games, often known as Video games-as-a-service or GaaS, feels prefer it’s strangling the gaming business. As a substitute of providing significant experiences and interactions, gamers are alleged to be locked into titles with out time to play the rest, as a result of playtime equals good for shareholders. Babylon’s Fall is a title which fell sufferer to this choice making, with a mountain of obscene monetization — a $60 title with paid battle passes that may value a further $100 to finish, and an in-game money store is a tough promote for the most effective of titles. For one thing as weak as Babylon’s Fall? It’s a fast loss of life — the title is ending its service on February 23, 2023, and is now longer on the market as of September 13, 2022 — a number of months after launch.

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