Highlights
- Void Items in Risk of Rain 2 were added in the Survivors of the Void DLC update in March 2022, offering alternative versions of common items.
- Each Void Item has its own Logbook Entry, which provides lore and information related to the item.
- The effects of Void Items are similar to their non-corrupted counterparts, but with unique twists and additions.
Void Items in Risk of Rain 2 are something that was added in the Survivors of the Void DLC update back in March of 2022. These items essentially function as an ‘alternative’ to certain Common, Uncommon, Legendary, and even Boss Items where the general effect is ‘similar’ to the default item, but twisted or ‘corrupted’ in some way.
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There are 14 of them in total, and it can take a bit to know which item is which and what each one does at a glance. To help with that process, let’s go over each and every Void Item in Risk of Rain 2 and what they do.
All Void Items
And Their Logbook Entries
First up, let’s talk about the Logbook Entries for Void Items. When you find them for the first time in a run, that Void Item and its associated Logbook Entry will then be accessible in the Logbook on the main menu. For the most part, these Logbook Entries aren’t really focused on any one topic, but most of their contents are at least a bit related to the Void Item they’re attached to. For example, Safer Spaces’ Logbook Entry is about how you can’t hurt it, Lost Seer’s Lenses is about the concept of sight, and so on. Still, there are some nice nuggets of actually important lore hidden in these interesting entries, so make sure to give them a look as you wait eagerly for any news at all on the upcoming Seekers of the Storm DLC.
Benthic Bloom
The Item Upgrader
Name |
Rarity |
Effect |
Bonus Per Stack |
Un-Corrupted Version |
---|---|---|---|---|
Benthic Bloom |
Legendary |
Upgrades 3 random items to items of the next higher rarity at the start of each stage. |
+3 more random items upgraded |
57 Leaf Clover |
First up is Benthic Bloom, and it’s a ‘Legendary’ Item. In all actuality, the Rarity of Void Items doesn’t really matter, it only applies to stuff like the Recycler or the Void Cache and so on. In any case, Benthic Bloom is a fantastic Void Item to find early in a run, but it can absolutely throw a run if a player picks it up 6+ Stages in. In almost every circumstance, it’s better not to Corrupt the 57 Leaf Clover.
Encrusted Key
The Void-Build Enabler
Name |
Rarity |
Effect |
Bonus Per Stack |
Un-Corrupted Version |
---|---|---|---|---|
Encrusted Key |
Common |
A hidden Void Cache containing a Void Potential of the Common (41.66 percent), Uncommon (41.66 percent), or Legendary (16.66 percent) variety will appear in a random location on each stage. Opening the Void Cache consumes the Encrusted Key. |
1 more Encrusted Key to use |
Rusted Key |
The Encrusted Key is probably the Void Item closest to its not-corrupted counterpart. Both items put a Cache of some sort on each stage somewhere, and both are consumed when you open said Cache. However, the fact that players get a Void Potential from the Encrusted Cache instead of just a base item is huge, as it gives them a bit of agency over their choice of the three items (which is rare for a roguelike). Plus, the Encrusted Key is much better for finding more Void Items in general.
Lost Seer’s Lenses
The Insta-Kill Machine Maker
Name |
Rarity |
Effect |
Bonus Per Stack |
Un-Corrupted Version |
---|---|---|---|---|
Lost Seer’s Lenses |
Common |
Your attacks have a 0.5 percent chance of instantly killing any non-boss enemy on hit. |
+0.5 percentage chance |
Lens Maker’s Glasses |
Next up are Lost Seer’s Lenses, and these ones are a pretty tough choice between them or the Lens Maker’s Glasses. If the Survivor in question really benefits from Critical Chance, then it’s almost always better to keep Lens Maker’s Glasses free of corruption. However, if players are in control of a Survivor that unloads a lot of shots such as Mul-T, or one who doesn’t care about Crit Chance at all like Acrid, this Void Item can be a huge help. It especially makes looping a lot easier, that’s for sure.
Lysate Cell
The Special Skill Doubler
Name |
Rarity |
Effect |
Bonus Per Stack |
Un-Corrupted Version |
---|---|---|---|---|
Lysate Cell |
Uncommon |
Adds +1 charge to your Special Skill. Also reduces Special Skill cooldown by 33 percent |
+1 more Special Skill charge |
Fuel Cell |
The next Void Item in question is the Lysate Cell, and it’s entirely a toss-up if the Fuel Cell or Lysate Cell is better. It’s completely dependant on what Survivor you’re playing,as ones that don’t get a lot out of their Special Skill such as the Void Fiend or Captain, are much better off keeping Fuel Cells instead.
Needletick
The Collapser
Name |
Rarity |
Effect |
Bonus Per Stack |
Un-Corrupted Version |
---|---|---|---|---|
Needletick |
Common |
10 percent chance on hit to inflict the Collapse debuff on an enemy for 400 percent base damage. |
+10 percent more Collapse chance |
Tri-Tip Dagger |
For Needletick, the choice of whether to take it or not depends on how much the Survivor benefits from Bleed, how their build is currently going, and if they’d rather have a big-damage low-stack Debuff rather than a high-stack low-damage one. Out of all the Void Items, Needletick might be the one closest to being an equally useful counterpart to it’s default item.
Newly Hatched Zoea
The Void Friendmaker
Icon |
Name |
Rarity |
Effect |
Bonus Per Stack |
Un-Corrupted Version |
---|---|---|---|---|---|
Newly Hatched Zoea |
Boss |
Every 60 seconds, gain a random ally of the Void-type. You can have up to 1 ally (or allies) at a time. |
-50 percent to the 60-second cooldown & +1 more ally available at a time. |
N/A (Corrupts all Boss-Rarity Items in your possession) |
This is by far the most difficult Void Item to find, as it requires getting lucky with the 2 percent drop chance, or getting even luckier and having the Void Devastator as the Teleporter Boss. Still, if players happen to find the Zoea, it’s almost always worth picking up, save for maybe a build that has a lot of Shatterspleens or Charged Perforators. The allies it can spawn are the Void Devastator, Void Jailer, and Void Reaver, all of which are very powerful.
Plasma Shrimp
The Shield-Enabling Missile Launcher
Name |
Rarity |
Effect |
Bonus Per Stack |
Un-Corrupted Version |
---|---|---|---|---|
Plasma Shrimp |
Uncommon |
Gain a shield equal to 10 percent of your Maximum Health. Whenever you have any shield ‘up’, hitting any enemy will also fire a missile that deals 40 percent of your total damage. |
+40 percent more total damage for missile |
AtG Missile Mk 1 |
The Plasma Shrimp is very likely the Void Item that’s furthest from how it’s non-Corrupted variant works, though it’s still similar enough. As long as players can keep their Shield up (or if they have Transcendence), Plasma Shrimp is one of the strongest items out there. The damage these missiles inflict is less than an AtG missile, for sure, but they trigger 100 percent of the time instead of 10 percent.
Pluripotent Larva
The ‘One-Time-Use’ Reviver & Corrupter
Name |
Rarity |
Effect |
Bonus Per Stack |
Un-Corrupted Version |
---|---|---|---|---|
Pluripotent Larva |
Legendary |
On death, Pluripotent Larva will be consumed and you’ll instantly revive with 3 seconds of invulnerability. Additionally, when revived, all items that have a Void Variant will be Corrupted to said Void Variant. |
+1 extra revive |
Dio’s Best Friend |
While it may seem like it’ll be more difficult to find Pluripotent Larva than the other Void Items, it’s not all that difficult at all. With the use of Encrusted Keys, players will find that it’s actually more reliable to use the Larva as a respawn item than it is to find Dio’s Best Friend. Additionally, turning all applicable items into their Void-Corrupted variants is huge, as long as the players know which items are going to be Corrupted ahead of time. If they forget or grab it in a hurry by mistake, they could end up with useless Void Items for their Survivor such as Lysate Cells on Mul-T or Benthic Bloom on a late-run Survivor.
Polylute
The Lightning Bringer
Name |
Rarity |
Effect |
Bonus Per Stack |
Un-Corrupted Version |
---|---|---|---|---|
Polylute |
Uncommon |
25 percent chance on hit to fire lightning for 60 percent of your total damage that will strike the same enemy up to 3 times. |
+3 more lightning strikes |
Ukulele |
The sheer creativity of Void Items in Risk of Rain 2 is pretty staggering. They’re such ingenious alternatives to well-established items, and the slight twists their effects have are very well thought out. Take Polylute for example, it changes Ukulele’s amazing AoE features into an incredible single-target damage item, all while keeping the core ‘idea’ of the item intact.
Safer Spaces
The Protector
Name |
Rarity |
Effect |
Bonus Per Stack |
Un-Corrupted Version |
---|---|---|---|---|
Safer Spaces |
Common |
Gives you a shield that blocks the entirety of an instance of damage once before going on a 15-second cooldown |
-10 percent to the cooldown time |
Tougher Times |
Let’s be frank, Safer Spaces is a bit overpowered. This item can trivialize some of the more difficult challenges in Risk of Rain 2, as it basically gives players the ability to choose what attacks to ignore completely. Tougher Times was already a very useful item, but the fact that Safer Spaces has a 100 percent chance to block the damage when it’s up makes it almost universally better than Tougher Times.
Singularity Band
The Black Hole Maker
Name |
Rarity |
Effect |
Bonus Per Stack |
Un-Corrupted Version |
---|---|---|---|---|
Singularity Band |
Uncommon |
Any of your hits that deal more than 400 percent damage will also trigger a black hole on the site of impact that draws enemies within 15 meters into its center. After 5 seconds, the black hole collapses, dealing 100 percent of your total damage to anything inside. This effect recharges every 20 seconds. |
+100 percent more total damage on the collapse |
Runald’s Band & Kjaro’s Band |
Out of all the Void Items on here, Singularity Band may be the most controversial among the player base. A lot of people love this item, but a seemingly equal amount of people also hate it. To understand why, you’ll first need to understand that Runald’s and Kjaro’s Bands are some of the most powerful items in the game, hands down.
They skyrocket the damage of almost anyone that’s able to trigger them consistently, and they’re almost never Recycled or Scrapped. Singularity Band Corrupts all copies of both of these items in your inventory, and in exchange, you get a black hole that triggers half as often as the Bands do, and it deals a lot less damage. However, the AoE of the black hole is incredible, and it’s great for gathering up mobs of enemies.
Tentabauble
The Root Inflicter
Name |
Rarity |
Effect |
Bonus Per Stack |
Un-Corrupted Version |
---|---|---|---|---|
Tentabauble |
Uncommon |
5 percent chance on hit to inflict the Root debuff on the enemy for 1 second. |
+5 percent to Root chance & +1 second to Root duration |
Chronobauble |
Tentabauble is another Void Item that’s pretty much just a straight upgrade to its non-Corrupted variant. The Root buff is just so much stronger than the Slow Debuff, and it can actually be used to completely lock Mithrix down during his battle. Unless players really enjoy the safety that the Slowing effect of Chronobauble gives, Tentabauble is an ‘almost always’ grab.
Voidsent Flame
The Lava Pillar Spawner
Name |
Rarity |
Effect |
Bonus Per Stack |
Un-Corrupted Version |
---|---|---|---|---|
Voidsent Flame |
Uncommon |
When hitting an enemy at full health, you’ll spawn a Lava Pillar with an AoE radius of 12 meters that deals 260 percent of your base damage. |
+2.4 meters to radius & +156 percent more of your base damage |
Will-o’-the-Wisp |
This is another odd Void Item, as there’s not really any reason to ignore it when it appears. Voidsent Flame is incredibly similar in effect to the Will-o’-the-Wisp, but it procs the Lava Pillar at the beginning of a fight with an enemy instead of when it dies. Frontloading damage like this just gives players more synergies to work with such as with Crowbars, while keeping almost all of the benefits of Will-o’-the-Wisp, outside of the Forgive Me Please synergy.
Weeping Fungus
The Sprint Rewarder
Name |
Rarity |
Effect |
Bonus Per Stack |
Un-Corrupted Version |
---|---|---|---|---|
Weeping Fungus |
Common |
When sprinting, you’ll heal for 2 percent of your health every second. |
+2 percent more health healed per second |
Bustling Fungus |
And lastly, let’s look at Weeping Fungus. Again, this is another Void Item that’s a base upgrade on most Survivors save for Engineer and that’s really it. You’ll be running around almost constantly in Risk of Rain 2, so an item that rewards that with healing you is much more useful than one that forces you to stand still.
Risk of Rain 2
- Franchise
- risk of rain
- Released
- September 11, 2020
- Developer(s)
- Hopoo Games
- Publisher(s)
- Gearbox Publishing