EA Sports FC 24 patch #11 has released across all platforms today featuring updated PlayStyle tuning, modifications to the Legendary CPU AI difficulty, new gameplay animations derived from real-world volumetric data and 86 fresh star heads. Of note, the new star heads will arrive after a server side update fairly soon.
The team also added a new Idle Stepover skill move from Vini Jr. and implemented some changes to create a unique feel for teams and matches in terms of attacking tendencies and the way they respond to the pressure. For more details on EA Sports FC 24 patch #11, check out the Spring Update news from yesterday and the patch notes below.
Gameplay
Slightly adjusted the PlayStyles below:
- Tiki Taka | Lowered accuracy and pass quality of first-time passes.
- Pinged Pass | Decreased accuracy of Driven Passes.
- Pinged Pass+ | Increased accuracy of Driven Passes.
- Jockey | Reduced maximum possible Sprint Jockey speed.
- Press Proven | Reduced shield effectiveness with the ball.
- Press Proven+ | Increased shield effectiveness, and increased Strength Attribute effectiveness while shielding.
- Long Ball Pass and Long Ball Pass+ | Decreased accuracy of crosses.
- Power Header | Increased ball speed from lower powered headers.
- Dead Ball | Reduced set piece preview line length.
Significantly adjusted the PlayStyles below:
- Power Header+ | Reduced ball speed for medium to high powered headers.
- Relentless and Relentless+ | Reduced amount of half time and extra time stamina recovery.
- Aerial+ | Reduced the amount of added running jump height, this includes jogging jump height as well.
- Power Shot and Power Shot+ | Reduced ball speed from Power Shots.
Made the following changes:
- Replaced the previous unique ball roll standing animation for Trickster and Trickster+ PlayStyles with a new animation.
- The previous unique ball roll animation can still be performed but with a different input. To learn more, check out our Pitch Notes article by scanning the QR code on the right.
- Adjusted Legendary difficulty CPU AI behavior.
- Legendary AI teams known for tik taka play are less likely to focus on that style of play when near the opponent’s penalty area.
- CPU AI players are more likely to perform shot types based on their respective PlayStyles, when applicable.
- Players with lower Composure Attributes are more likely to make mistakes when pressed.
- Added 1 new clearance animation and 4 new shooting animations based on real-world volumetric data.
Ultimate Team
Made the following change:
- The Legendary difficulty no longer uses Competitor Mode in Squad Battles and single player Ultimate Team Draft.
Addressed the following issues:
- Stadium lights could have darkened during matches in some situations.
- When viewing a Squad in Squad Battles, the Player Items did not always display correctly.
- Evolving an Icon Player Item unintentionally removed the Icon Profile tab from the Player Bio screen.
- Some Objectives displayed placeholder images.
- In some cases, the Player Injury Pause Menu did not function as intended.
- Some PlayStyles UI indicators did not always display in their intended locations.
- When viewing a Squad in Squad Battles, the Player Items did not always display correctly.
- Evolving an Icon Player Item removed the Icon Profile tab from their Player Bio screen.
- A stability issue could have occurred when viewing the Player Bio on Loan Items.
- Level 12 Seasonal rewards did not display correctly.
- A stability issue could have sometimes occurred at the end of match Pause Menu.
General, Audio, and Visual
Made the following changes:
- Updated some messages, button callouts, celebrations, balls, gloves, celebrations, boots, kits, badges, banners, flags, scarves, and tifos.
- Added 86 star heads and updated 9, they will become visible in-game following a Server Release.
Addressed the following issues:
- Addressed some stability issues that could have occurred.
- Addressed instances of incorrect and placeholder text, as well as button conflicts.