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Activision and Sledgehammer Games have released a new round of MW3 patch notes for Season 1, and the update they launched today should make a lot of players happy because it makes the RGL-80 and Stormender camo grind much easier. Previously, one of the camo challenges for both of these weapons required you to destroy a specific number of enemy equipment, which made it almost impossible without outside help.
According to the developer’s patch notes, the specific change involves “challenges that require enemy Equipment to be destroyed will now progress upon the destruction of the following Field Upgrades: A.C.S., Comms Scrambler, Deployable Cover, Med Box, Munitions Box, Portable Radar, Suppression Mine, Tactical Camera, Tactical Insertion, and the Trophy System.” Of course, completing these tasks could be made even easier using our best Striker 9 loadout in MW3, but we digress.
In addition to the widely welcomed camo challenge-centric update, Sledgehammer Games has also “fixed several challenges where progression wasn’t tracking,” which means certain tasks should take much less effort to accomplish now. But as always, these aren’t the only changes that have arrived with this batch of patch notes, so if you want to know what the rest of the tweaks look like, keep reading to find out.
MW3 patch notes today
Here are all of the changes included with Activision and Sledgehammer Games’ MW3 patch notes today, December 14th, 2023:
GLOBAL
STABILITY & PERFORMANCE
- Addressed an issue experienced by some players that caused items previously unlocked to become unavailable to equip.
WEAPONS & ATTACHMENTS
Assault Rifles
- RAM-7 (MWIII)
- Speedway v5 Short Barrel Attachment is now available to equip in the Gunsmith.
EQUIPMENT
- Breacher Drone (Lethal)
- Improved impact detection to prevent inflicting more explosive damage to players than intended.
CUSTOMIZATION
- Crimson Fate and Carbon Fate Laser Attachment Skins will no longer appear as default Skins when equipped to Shotguns.
- Players who purchased the GG EZ Weapon Vault Bundle will now be able to use customizations on the Houndeye Integrated Optic Attachment.
- Animated Emblems are now properly rewarded upon reaching Prestige Levels 1-5.
- Note: In the coming days, we’ll retroactively grant these items to players who met the requirements prior to today’s fix.
- The Stormender’s Priceless and Interstellar reward Emblems will now display the correct Emblem art.
MULTIPLAYER
UIX
- Bug Fixes
- Kills column on the Scoreboard will now track properly in War Mode.
- Conversion Kits Attachment slot for certain Weapons will no longer appear locked despite requirements being met.
- Exiting a Blueprint Preview will no longer kick the player back to the Multiplayer menu.
- When using a Controller, hovering the Santa’s Slayground Battle Pass sector will no longer kick the player back to the Multiplayer menu.
- Clicking the ‘View Bundle’ button on a Battle Pass Bundle in the Operators tab will no longer kick players back to the Multiplayer menu.
PROGRESSION
- Challenges that require enemy Equipment to be destroyed will now progress upon the destruction of the following Field Upgrades:
- A.C.S.
- Comms Scrambler
- Deployable Cover
- Med Box
- Munitions Box
- Portable Radar
- Suppression Mine
- Tactical Camera
- Tactical Insertion
- Trophy System
- Fixed several challenges where progression wasn’t tracking.
WEAPONS & ATTACHMENTS
- Ray Gun
- Implemented measures to prevent illicit usage outside of support Modes.
MAPS
- Operation Spearhead (War)
- Eliminated an out of map exploit in which players were able to access an unintended rooftop near the Launch Site.
- Eliminated an out of map exploit in which players were able to get underneath the map near the Garage.
MODES
- Gunfight
- In Private Match, split-screen play will no longer cause DEV ERROR 12744.
- Search and Destroy
- Addressed an issue causing unintended XP rates for various match events.
- Playlists
- Increased Team Deathmatch and Kill Confirmed score limits in certain limited-time Playlists.
- 12v12: 150
- 10v10: 125
- Small Maps: 125
- Increased Team Deathmatch and Kill Confirmed score limits in certain limited-time Playlists.
- Private Match
- With CDL Rules enabled, restrictions are now accurate to the Competitive Settings v1.0 specification.
- Training Course has returned, allowing players to learn basic movements and combat skills.
PERKS
- Ghost T/V Camo (Gear)
- Players can now be stationary for 2s before anti-radar effects are disabled.
Developer comment: Based on feedback, we’ve added a grace period to the movement requirement of Ghost T/V Camo. With this change, players remain detectable by radar while not moving, but momentary pauses will no longer cause their position to be revealed.
ZOMBIES
MISSIONS
Act 4: Dead Signal
- Adjustments to the Escape: Defeat Gorm’gant step of the Dead Signal mission.
- Light Armored Zombies enemy types have been added during this step to provide a source of Armor for players.
GAMEPLAY
Contracts
- Aether Extraction
- Addressed an issue that would eliminate players who attempted to overload an ‘Aether Extractor’ as the contract’s time runs out.
ENEMIES
Zombies
- Aether Worm: Greylorm
- Addressed an issue that allowed Greylorm to instantly die when spawned.
- Addressed an issue where getting eaten by Greylorm and grabbed by a Mimic at the same time could cause players to get pushed under the map.
UIX
Weapons
- Addressed an issue that displayed incorrect Bruen MK9 attachment unlock descriptions in the After Action Report.
STABILITY
- Resolved a PC specific crash players encountered at the start of Season 1.
- This fix was released on Monday, December 11.
- Added various crash and stability fixes.
You can also check out the entirety of the update through Activision’s official blog post. Alternatively, you can take a look at our pages on how to prestige in MW3, the best Lachmann-556 loadout in MW3, and the MW3 best zombies loadout instead.