For our youthful readers on the market, it’s a bit exhausting to clarify simply how sizzling mutants had been within the Nineteen Nineties. Between Marvel’s X-Males hitting hovering heights and the Teenage Mutant Ninja Turtles slicing and dicing their manner into the hearts of youngsters in all places, there was no higher time to have genetic anomalies. It appeared like each firm with mutant characters had been pushing them ahead, and each firm with out them was making their very own. Simply the phrase ‘mutant’ itself was sufficient to attract consideration. So it was maybe no shock when SNK launched Mutation Nation ($3.99) in 1992 for its NEGOGEO system. A beat-em-up stuffed to the brim with mutants to battle? Certain, why not?
I’ve talked a bit earlier than about how SNK did a little bit of looking round to attempt to discover a in style beat-em-up model to name their very own on the NEOGEO earlier than hitting it large with combating video games, after which level it didn’t actually matter anymore. Mutation Nation might not have been its most profitable try (the Sengoku trilogy would most likely take that title), however it turned out higher than most. Overview scores had been pleasant again within the day and it nonetheless tends to be properly considered even now, and it definitely pulled in its share of cash for some time. And rightfully so, for my part. It’s a well-made instance of the style with a few strong hooks.
The story isn’t terribly clear, as in most arcade video games of the period. Some mad scientist did some genetic experiments that went uncontrolled and ended up mutating regular residents, turning them into bloodthirsty monsters. A few younger males named Ricky and Johnny come again to city after an extended absence and take it on themselves to cease the mutant menace with their arms and toes. Whereas they aren’t mutants, they each know easy methods to carry themselves in a struggle. They’ll additionally make use of a spread of particular assaults by amassing power-ups alongside the way in which. Their journey will take them by way of six decent-sized phases full of some actually wild creatures, with boss fights particularly going manner excessive. That’s actually it. Even the ending doesn’t provide a lot in the way in which of particulars.
However hey, it’s an arcade beat-em-up from 1992. You’re not right here anticipating Chaucer. You’re trying to bash some heads in, and that’s what Mutation Nation is sweet at providing. You may need to go looking a bit to discover the top, however that’s one other matter. Surprisingly, what makes this sport work so properly is that it performs issues comparatively straight. You’ve acquired an assault button and a leap button. The assault button busts out strings of assaults, the leap button sends you a wise distance into the air, and urgent the 2 collectively does a particular transfer. No power price there, however it’s additionally not as highly effective as comparable particular assaults in different brawlers.
You will have some cooler tips up your sleeves (metaphorically that’s; Johnny doesn’t consider in sleeves) nevertheless. Choose up the objects strewn concerning the streets and also you’ll see a letter and a few numbers seem within the standing space. Merely maintain the assault button till your POW meter fills and launch to launch one of some totally different tremendous strikes (the letter determines which), dealing some severe harm throughout a large space. And that’s your arsenal, other than a easy grapple assault that I forgot to say earlier than. Simply fake I advised you that within the final paragraph the place it will have match higher thematically.
The small record of strikes finally ends up working fairly properly for the sport, largely coming right down to the truth that the essential assault combo is each efficient and pleasant to unleash. It positive doesn’t damage that leap kicks work higher right here than in most SNK beat-em-ups. The tremendous strikes add a pinch of selection, and the pick-ups wanted to make use of them are plentiful sufficient which you can make pretty common use of them with out worrying that you simply’ve wasted them. Your hits join with a pleasant strong really feel, and I believe I’ve talked about earlier than how instrumental I really feel that’s in making for an excellent sport on this style.
However what actually makes Mutation Nation stand out from the pack, to the restricted extent that it does, is its colourful solid of enemies. They’ll typically mutate mid-fight, and the designs are artistic and gnarly in all the suitable methods. It provides an excessive amount of selection to the sport, avoiding the usual road brawler trope of your foes simply being a collection of various individuals in bizarre garments. A part of the enjoyable is in seeing what weird creations will crawl out in entrance of you subsequent, and like I stated earlier, the boss battles actually exhibit some attention-grabbing concepts.
Whereas the sport is mild on graphical gimmicks, Mutation Nation really makes good use of the NEOGEO’s technical capabilities. The characters are massive and detailed, and the backgrounds look nice. The animations of the monsters, significantly once they mutate, are actually cool. The principle characters additionally animate properly, and their now extraordinarily dated Nineteen Nineties designs carry plenty of allure. The music leans exhausting into rock, sometimes dipping into the zone I are inclined to seek advice from as butt-rock, and there’s nothing incorrect with that in any respect. For a beat-em-up launched in 1992, the presentation is basically fairly good. It’s naturally been significantly surpassed by different video games through the years, however it holds up properly.
Now we head to the a part of the evaluation particular to this ACA NEOGEO model. To possible nobody’s shock, there’s little to speak about right here that we haven’t talked about earlier than. The contact controls work properly with the easy two-button motion, and you need to use an exterior controller in the event you’ve acquired one and like to play it that manner. You probably have two (and solely when you’ve got two) controllers you may also indulge within the pleasant two-player mode. You get the standard choices right here, together with each Japanese and abroad variations of the sport, a Caravan Mode and a Rating Assault mode, and many settings to tweak. The same old visible, audio, management, and problem stuff. Hamster is nothing if not constant in the way it places these items collectively.
So sure, the standard grievance about how I want we may do some on-line multiplayer, however in any other case I don’t have lots to complain about with Mutation Nation. It’s a very enjoyable beat-em-up that holds up properly and performs properly on cellular. Maybe not essentially the most authentic of video games when it comes to mechanics, however it does what it does properly and provides you plenty of entertaining sights and sounds alongside the way in which. Till Sengoku 3 is added to the ACA NEOGEO cellular line-up, I can’t think about I’ll rating one other NEOGEO brawler greater than this one. Nicely definitely worth the meager asking value, that’s for positive.