Mortal Kombat 1 November 2023 update

A new November 2023 update has been released for Mortal Kombat 1. The patch notes are in, and are quite lengthy.

The update includes a bunch of gameplay adjustments, balance adjustments for characters, and fixes. Various aspects of the fighter have been touched up including Practice Mode and Invasions.

Here’s the full rundown:

Mortal Kombat 1 November 2023 update patch notes

  • Move list corrections
  • Localization fixes
  • AI adjustments & improvements
  • Improvements to Screen Reader & Test to Speech functionality
  • Fixed issue causing character dialogue during a brutality to be missing facial animations
  • Improvements to filtering in Kombat League Leaderboards
  • Fixed issue that could cause notification indicator to not disappear after checking a new Kombo Challenge
  • Fixed rare issue that could cause the game to become unresponsive if the user performs a certain sequence of actions involving Quick Resume
  • Fixed several visual issues with brutalities
  • Interrupting a Kameo will no longer occasionally not cause damage if the Kameo was recently interrupted by a Fatal Blow
  • Fixed issue with “Become A Ninja In No Time” Trophy / Achievement not unlocking correctly when using cross-progression
  • Adjustments to scoring for Endless Tower
  • Fixed rare crash that could occur when an online opponent declined after connecting
  • Fixed rare crash that could occur when a player’s notification window is holding a large amount of messages
  • Fixed several issues that could cause desyncs in King of the Hill
  • Added additional Kombo Challenge for Fighters

  • Players can now change the current Kameo for either team from within Practice Settings
  • Fixed issue with Playback Recording that could cause a character’s Tagged Moves to persist on screen
  • Kustomize Kontrol settings will now always properly apply when using Recording
  • Adjusted how Auto Block setting works with Sub-Zero’s Deadly Vapors

  • Fixed visual issues that could occur when travelling between Encounters and repeatedly pressing the inventory button
  • Maximum Damage is now disabled in most Encounters
  • Additional uses of the Ethereal Talisman will now count toward the progress of the “Talis-mania” achievement
  • Fixed visual issue where some characters’ weapon animations could become out of sync with the character after teleporting to Shop or Forge
  • Scorpion’s Enhanced Devouring Flame will no longer occasionally cause issues if it defeats a boss enemy in the first phase of the fight
  • Fixed visual issues with some Kombat Modifiers
  • Fixed missing audio when defeating an airborne opponent in an endurance match
  • Fixed issue with endurance matches preventing the AI from performing Shang Tsung Old Morph
  • Fixed crash that could occur when recharging a Talisman with more than 8 charges
  • Fixed rare issue that could cause the game to become unresponsive if disconnected from the internet while at the Mesa Selection

  • Ashrah – Fixed hitting an airborne opponent with Ascension outside of a combo causing the opponent to appear at an incorrect location in the air
  • Geras – Double Time attacks will no longer sometimes not work correctly with certain changes with Kontrols
  • Geras – Fixed visual issue that could occur when using Fixed Point while Sub-Zero’s Arctic Armor is active
  • Havik – Fixed hitting an airborne opponent with final hit of Helping Hand outside of a combo causing the opponent to appear at an incorrect location in the air
  • Johnny Cage – Reduced base health value to 650 (from 700)
  • Johnny Cage – Sky Die (Up + Front Punch) is now able to be parried by Johnny Cage’s Fatal Blow
  • Kenshi – Fixed issue which was preventing forward throws using Kameo from executing while Ancestor is active
  • Kenshi – Enhanced Demon Drop can now be Up Blocked
  • Kung Lao – Fixed hitting an airborne opponent with Soaring Monk outside of a combo causing the opponent to appear at an incorrect location in the air
  • Kung Lao – Fixed visual issue with his hat returning with no visual effects in certain circumstances
  • Mileena – Adjusted auto-facing of Enhanced Roll follow-up attack
  • Mileena – Fixed rare issue with Teleport Down when used against a cornered opponent that could cause players to be outside the arena for a short time
  • Nitara – Fixed hitting an airborne opponent with Flying Kolors (Back Punch, Back Punch, Front Punch) outside of a combo causing the opponent to appear at an incorrect location in the air
  • Nitara – Fixed visual issue with wings animation being incorrect when a throw escape occurs
  • Rain – Holding Rain God now allows for additional diagonal Up directions
  • Rain – Fixed rare issue with Water Gate Teleport not moving to correct location when cancelled from attacks in certain circumstances
  • Rain – Fixed visual issue that could cause jittering animation when landing from Overkast (Jump + Back Punch, Back Kick) or Drownpour (Jump + Back Punch, Back Kick, Front Kick)
  • Rain – Fixed AI being unable to use Water Gate portals
  • Reptile – Fixed issue that could cause Dash Attack to sometimes be throw immune when blocked
  • Shang Tsung – Fixed being able to slightly extend opponent morph duration by ducking without inputting any actions
  • Shang Tsung – Fixed Enhanced Inspire while morphed into Sindel not triggering Breaker Denied when the opponent attempts a Breaker
  • Sindel – Fixed Enhanced Queen’s Command not preventing opponent from performing Fatal Blow after it has hit
  • Sindel – Fixed issue with lingering visual effects if Inspire is performed as Shang Tsung morphed into Sindel
  • Smoke – Fixed being able to cancel Tele-Stab (Back + Back Punch) after it is Up Blocked
  • Smoke – Fixed visual issue with opponent’s animation when they are defeated by Fatal Blow
  • Smoke – Fixed visual issue during the startup of Smoke-Port
  • Cyrax (Kameo) – Reduced knock out duration when hit during Self-Destruct to 3 seconds (from 6)
  • Frost (Kameo) – Fixed issue which could cause an opponent to clip through the ground if hit while frozen from Ice Karpet at specific timing
  • Goro (Kameo) – Fixed rare issue with Shokan Stomp that could prevent a player from performing some special cancels with specific timing
  • Jax (Kameo) – Fixed rare situations where Ground Pound was not considering the opponent to be in a reaction
  • Motaro (Kameo) – Reduced knock out duration when hit during Reflect to 3 seconds (from 6)
  • Motaro (Kameo) – Fixed issue with interrupting Charge! Fatal Blow which could cause the background visual effects to linger
  • Sareena (Kameo) – Fixed issue that could prevent brutalities from being performed in a Kombo after defeating the opponent with Kia’s Blades
  • Scorpion (Kameo) – Fixed rare bug that could cause Get Over Here to pass through the Fighter if they are hit at a specific timing
  • Sektor (Kameo) – Fixed rare issue with Activate Homing that could prevent a player from performing some special cancels with specific timing
  • Shujinko (Kameo) Reduced knock out duration when hit during Meditate to 3 seconds (from 6)
  • Shujinko (Kameo) Fixed using Reiko’s Retaliation as a special cancel after Apep Punch or Konquest Kick not being able to Parry
  • Shujinko (Kameo) Fixed issues with Mimic & Kopy Kat Invisibility lingering into cinematics
  • Shujinko (Kameo) Fixed visual issue causing claws to appear clipping through the ground when performing Kopy Kat against Shang Tsung
  • Shujinko (Kameo) Fixed AI being unable to use several stolen moves

Source