When it comes to CPU vs. CPU sliders in Madden 24, it’s tricky to find the right gameplay balance, so I wanted to just highlight the slider set (and rules) from OS user cdcool.
The AI is dodgy this year in some ways that makes it hard to find the right sort of flow to a game, but since CPU vs. CPU is how some people still want to approach the game, there’s still folks out there trying to make it work. One person is cdcool, who goes into a lot of detail with not just the sliders but how to handle franchise mode to keep stats in line and so forth.
I’m not going to post everything about that here, I’m simply going to say to read the thread and follow step-by-step if you want to set things up that way. He is adamant that you need to do not just sliders but also set various other settings if you want your franchise to sort of play out the way you want.
As for the gameplay sliders, I will list the changed values below.
Madden 24 CPU vs. CPU Sliders
- Quarter Length: 15 minutes
Accelerated Clock: ON
Minimum Play Clock Time: 10 seconds - Injuries: 52 (it’s a personal choice)
- Fatigue: 65
- Min Player Speed Threshold: 0
- QB Accuracy: 65
- Pass Blocking: 50
- Wide Receiver Catching: 52
- Run Block: 50
- Ball Security: 20
- Pass Defense Reaction Time: 100
- INT: 27
- Pass Coverage: 100
- Tackling: 100
Special Teams (Programed by EA)
- FG Power: 5
- FG Accuracy: 5
- Punt Power: 5
- Punt Accuracy: 100
- Kickoff Power: 100
If you play on PC, there’s a helpful mod cdcool calls out to help out when watching games. Beyond that, head to the thread to see the breakdown for how to handle all the other teams in your franchise and what to do for XP and so forth.