Developer Hexworks has released more free content for its recently-released action RPG Lords of the Fallen. The update, titled The Way of the Bucket, focuses on some of the characters from Lords of the Fallen that have gotten popular with the game’s community.
As part of The Way of the Bucket, Lords of the Fallen now has a new questline event. Upon finishing the questline, players will get a reward that has been described by the studio as “of truly indeterminate value”. According to the studio, the quest is similar to the Season of the Bleak quest that had previously been released for the game for Halloween.
The update also brings with it a host of new spells that players can wield, including Rising Fire, Pallid Bile, Blistering Salvo, and Septic Heave. The update also brings with it improved matchmaking for multiplayer, as well as general improvements, like players not falling off ledges because of attack animations.
Lords of the Fallen is available on PC, PS5, and Xbox Series X/S. For more details, check our our review. And check out the complete patch notes for the latest update below.
Performance
- Added additional precalculated PSOs to further reduce micro-stuttering throughout the game world.
- Removed redundant collisions only on far-distance assets in the Empyrean Vista. All affected elements are out of the gameplay area.
- Improved performance in the level art of the Upper Calrath nobles area by removing cast shadows from numerous assets without any impact on quality.
- Optimized the Umbral level in Skyrest Bridge (Rampart and Parapet) by deleting hidden meshes and adjusting camera occlusion and pixel depth in certain meshes.
- Second pass to reduce the number of actors casting shadows (small objects and minor details) in the Manse of the Hallowed Brothers. No loss in quality.
- Second pass to reduce the number of actors casting shadows (small objects and minor details) in the Tower of Penance. No loss in quality.
AI
- Increased Scarlet Shadow’s senses to ensure it acquires the player as a target even in edge cases where it spawns far away from the player.
- Linked the Ruiner to a leashing volume to prevent him from leaving the intended encounter area in Lower Calrath.
- Added additional collisions for enemies spawning on the floor of Skyrest Bridge.
- Filled a missing navmesh hole in one spot of Pilgrim’s Perch to improve AI navigation.
- Fixed an AI that was not following its patrol in the Manse of the Hallowed Brothers.
- A very treacherous NPC now says different things when defeating the player. Still obnoxious, but with style.
Collisions
- Fixed an issue where players could get stuck near a crystal in Bramis Castle.
- Fixed an issue where players could get stuck in Anchor Between Realms.
- Fixed an issue where players could get out of world in The Empyrean.
- Fixed minor clipping issues on some stairs in Fief of the Chill Curse.
- Fixed an issue with a missing wall collision in Abbey of the Hallowed Sisters.
- Fixed an issue where players could get out of world in Manse of the Hallowed Brothers.
- Adjusted moth walls to prevent players from leaving Otto’s boss encounter.
- Adjusted the location of a chest to avoid players getting stuck in Forsaken Fen.
- Placed blocking volume to prevent the player from jumping on a specific branch in Fief of the Chill Curse.
- Fixed issues where players could skip certain areas in Fief of the Chill Curse.
- Adjusted a flower bed near the Bellroom Vestige that could cause issues with gameplay.
- Fixed an issue where players could get stuck at a rock near the Tower of Penance.
- Fixed an issue where players could skip the Pieta boss fight encounter by climbing up the Fire Giant’s corpse.
Visuals
- Improved player character turning animation for turning at very slow speed.
- Added a missing base to one of the statues in Abbey of the Hallowed Sisters.
- Improved the specular and brightness for several weapons and armors sets materials.