This article contains major spoilers for Suicide Squad: Kill the Justice League.
On the whole, Suicide Squad: Kill the Justice League is a pretty mixed bag, and the internet is currently divided on just how much of a mixed bag it really is. While some fans can recognize Suicide Squad‘s glaring faults but still have a lot of fun with the game, some aren’t quite able to bring themselves to enjoy the experience, and both sides of the fence are completely valid.
Suicide Squad: Kill the Justice League is a game that has its share of issues, but also one that’s home to some surprisingly great features, and it’s this constant juxtaposition of the two that’s led to such a divisive reception. This juxtaposition between good and bad moments runs through the entirety of Suicide Squad: Kill the Justice League, and nowhere is that more evident than with the game’s boss fights.
Suicide Squad: Kill the Justice League’s Biggest Issue Is a Lack of Variety
One of Suicide Squad: Kill the Justice League’s biggest missteps has to do with its lack of variety, which piles up over countless endgame hours.
Suicide Squad: Kill the Justice League’s Boss Fights Are a Disappointing Assortment
Some of Suicide Squad’s Boss Fights Feel Suitably Grandiose
The Batman: Arkham series is known for many things, but one of its most defining features has always been its boss fights. Though the series wasn’t without its more mundane, run-of-the-mill fights, the Batman: Arkham series is also home to some of the most innovative and engaging boss encounters in gaming, with Arkham City‘s fight against Mr. Freeze and Arkham Asylum‘s Scarecrow encounter still being talked about frequently all these years later.
It’s fair to say that Rocksteady knows how to make well-designed boss fights, and thankfully, a few of Suicide Squad: Kill the Justice League‘s bosses do feel close to a classic Rocksteady boss encounter, albeit retooled for a co-op looter-shooter adventure. Though none of Suicide Squad‘s boss fights live up to Batman: Arkham‘s legacy, a few feel suitably grandiose, which is exactly what fans were expecting from a game centered around murdering the Justice League.
The Flash is the first proper Justice League boss fight in Suicide Squad: Kill the Justice League, and though it certainly isn’t perfect, it does feel appropriately intense and fast-paced, with players having to charge their Speed Force countermeasures so they can catch Barry off-guard. Green Lantern is up next, and to many fans, this fight will probably feel the best, giving players free rein over a large arena as Green Lantern bombards them with powerful Constructs, ensuring that players are constantly participating in the action.
Batman is another solid boss fight, albeit a strange one. Using the Scarecrow’s fear toxin, Batman’s boss fight becomes an Arkham Asylum-like fight against a gigantic Demon Bat. Though the gameplay in this sequence is very repetitive – with players having to just shoot at Batman’s chest, avoid oncoming attacks, and wait for an opening – the visuals and atmosphere of the fight are spot-on, and it does feel like the most logical way to make a 4v1 Batman boss fight.
Some of Suicide Squad’s Boss Fights Are Embarrassingly Dull
But Suicide Squad: Kill the Justice League‘s boss fights soon fall off a cliff. While The Flash, Green Lantern, and Batman won’t be making any top 10 Rocksteady boss fight lists anytime soon, they’re a whole lot better than what comes after. The penultimate boss fight of Suicide Squad: Kill the Justice League, Superman, is possibly the most disappointing boss fight in Rocksteady history.
Built up gradually over the game’s 10-hour story, Superman’s boss fight comes and goes in mere minutes. While some of his attacks look suitably epic, Superman’s moveset is very repetitive, and with endgame gear likely in hand, players are able to take down the Man of Steel very quickly, leading to a short and extremely anti-climactic fight.
The final boss of Suicide Squad: Kill the Justice League isn’t much better. Finally facing off against the big bad, Brainiac, players are essentially subjected to another Flash boss fight, with Brainiac simply borrowing his moveset rather than having one of his own. It’s a lazy way to end Suicide Squad: Kill the Justice League, and the promise of 12 more Brainiac boss fights in future seasons won’t fill a lot of fans with hope following the first bout.
Suicide Squad: Kill The Justice League
- Released
- February 2, 2024
- ESRB
- M17+ For Mature 17+ Due To Blood and Gore, Strong Language, Violence
- How Long To Beat
- 10 Hours
- Metascore
- 70