The world of Baldur’s Gate 3 is full of danger, and players will need every advantage they can get if they want to survive their upcoming battles. Completing quests is a particularly good source of loot, and usually, the harder the quest, the better the rewards.
The Rune of the Wolf is a reward many players will get early on in their Baldur’s Gate 3 campaign. It’s the key that leads the way to the treasure vault of the Druids of the Emerald Grove. Actually, getting to that vault may be a little confusing to some, however, so here’s a guide that covers exactly that.
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Baldur’s Gate 3 – How To Reach The Other Side Of Oubliette
It will take a while for players to discover how to reach the other side of Oubliette in Baldur’s Gate 3.
Updated on February 27, 2024, by Nahda Nabiilah: Morally obtaining the Rune of The Wolf can be quite tiresome for some players, since it is tied to Halsin’s quest (Rescue the Druid Halsin). To complete this quest, Tavs must confront and kill the three leaders of the Goblin’s Camp in Baldur’s Gate 3. However, those seeking a simpler route may choose to abandon their morals and turn a blind eye to the imprisoned Druid. One way to do so is by locating Ruth, who can be found at Emerald Grove Inner Sanctum (coordinates: X: -463, Y: -29), and stealing the Rune of The Wolf from his pocket.
Baldur’s Gate 3: How To Get To The Druids’ Vault
First of all, players need to get the Rune of the Wolf by either saving Halsin from the Goblin base or by picking it off from Rath’s pocket. The latter is the fastest and most convenient way to get this Rune, though it’s not exactly the most morally righteous. Either way, go to the Druid Grove Inner Sanctum and head to the Enclave Library (the room with the big wolf statue), once the rune is obtained.
Inside the library is a stone pedestal with an open socket. Interact with it, to open up a small action window. Grab the Rune of the Wolf from the selected character’s inventory and insert it into the item box. With the Rune in place, touch all the pedestals within the Enclave Library in any order. This will light each of them up and cause the Wolf statue to disappear, revealing a floor hatch with a spiraling stairway leading to the vault.
There is an assortment of loot to take within the chest, crates, and vases inside the vault, but the most noteworthy item in the room is the unique Glaive lying on the stone table: Sorrow. This weapon grants its wielder the Ensnaring Strike skill, which causes thorny vines to attack targets and possibly Ensnare them. Ensnared targets take 1d6 Piercing Damage at the start of their turn. This also makes enemies easier to hit for the rest of the party members.
Sorrow comes with one notable drawback: every time an attack with the weapon connects, its user will take one point of Psychic Damage every time. This may be negligible to someone like a Barbarian or a Paladin, but it can spell disaster whenever the dice don’t roll in the player’s favor, so be careful when using this weapon.