When you enter Baldur’s Gate, there are refugees you’ll need to help. A man named Arfur Gregorio is anxious about his basement.
You can choose to allow the refugees to remain in Arfur Gregorio’s house or not. Here’s how to complete Investigate the Suspicious Toys in Baldur’s Gate 3.
How to Start Investigate the Suspicious Toys Quest
This quest is given by the NPC Manip Nestor. You can find him in southeast Rivington inside of the Requisitioned Barn. You’ll probably need to sneak inside or persuade your way in. Next, you need to check out the toy crate, which your character will realize is filled with explosives. Nestor comes over to talk to you, starting the quest.
All Investigate the Suspicious Toys Quest Steps in Baldur’s Gate 3
You might happen about the Investigate the Suspicious Toys quest differently than I did for your Baldur’s Gate 3 playthrough. For me, I had sided with the refugees and told Arfur Gregorio to beat it. He promptly left his home for others to use after a Persuasion check. However, I learned he was anxious about something in his basement. I discovered a hatch to the basement in the last room of the house and dove inside.
You can choose to speak with the family inside the house after giving them an opportunity to stay there, but it’s not a requirement to continue this mission.
Arfur Gregorio’s basement is an incredibly dangerous area. Multiple traps and trip fireworks are waiting for you down here. Thankfully, my character was a Monk and a Rogue, and they had a good chance of navigating this basement, but some Baldur’s Gate 3 characters will struggle more than others. You want to reach the other side and locate a small chest that you can disarm, and check inside. There, you’ll realize that Arfur Gregorio is being blackmailed to do something vile to the toys meant for the refugees.
Make sure you stock up on plenty of trap disarmament tools. You’ll also need a character with high perception to spot these traps. Use one character to scope a suspicious area out first.
Your next objective is to track down where those dangerous toys have been shipped to in Baldur’s Gate. Thankfully, they’re not too far away from the starting area, and you won’t have to venture too far away with your Baldur’s Gate 3 party. I do recommend preparing to bring a character with a high Charisma stat as this will be a good way to convince certain NPCs moving forward in the next few steps of this quest. I brought Wyll with me, who was a Warlock and Bard, and he was excellent at convincing characters to work with him and my Baldur’s Gate 3 group.
You can also use gear with charisma modifiers or spells that boost persuasion checks.
Where to Find Dangerous Toy Donations in Baldur’s Gate 3
Now that your character knows that they need to be on the lookout for these dangerous toys, tracking down where to find them is a challenge. Unfortunately, none of the proper evidence is in Arfur Gregorio’s basement. Instead, you’ll need to make your way to the southeast of Arfur Gregorio’s mansion and head on over to the Requisitioned Barn with your Baldur’s Gate 3 group. Rather than sneak in, speak with the guard at the front, and pass a Persusisuan Check to let you inside. You can convince them that you’re there to check on the toys and that there’s a threat inside the building.
You do have the option to sneak into the barn, but I don’t think it’s a good idea to anger those protecting the donations. It’s better to work with them on the investigation, especially if you can convince them that the toys could contain something dangerous.
The guard should let you and your Baldur’s Gate 3 group enter the barn, and then you have to track down where to find those toys. I was able to search for them in the far back of the barn, and it helped that my party members pointed out that a particular crate was full of traps, highlighting it as the one with the dangerous toys.
Someone in your group will need to disarm the crate of explosive toys. This does take a decent Sleight of Hand check to pass successfully. After you’ve disarmed the crate, speak with the guard, and he’ll agree that you were able to find some explosives. He’ll need to search the other donations that have appeared in the barn but he does ask that you find out who did this. You will need to track down Arfur Gregorio and bring him to justice in Baldur’s Gate 3.
Arfur is not too far away from you, but he is not shown on the map, which is troubling. Thankfully, my Baldur’s Gate 3 group was able to track him down and continue the quest to figure out who forced him to place these dangerous toys for the refugees.
Where to Find Arfur Gregorio’s Location in Baldur’s Gate 3
Tracking down Arfur Gregorio to learn why he made the explosive toys is tough in Baldur’s Gate 3. It won’t happen for you immediately, and I recommend waiting until you progress through Baldur’s Gate and get used to the city before worrying about it too much. Eventually, he’s going to appear in the front area of Baldur’s Gate, in the Sharess’ Caress, next to the South Span of Wyrm’s Crossing. You can find him in the back from the Sharess’ Caress, behind the curtains.
You can make the decision to accept the gold that Arfur offers to you to forget the entire situation, or you can continue investigating the suspicious toys in Baldur’s Gate 3. To do this, press him that you’re there to make sure he’s brought to justice. Arfur Gregorio will share that someone, a group, would have killed him had they refused to not do what he did. You and your party can press who ‘they’ are, and Arfur will refuse to tell. Use an Intimidation Skill Check to force him to tell you, and you’ll get a pass to the lower cities of Baldur’s Gate.
Related: Baldur’s Gate 3: How to Rescue Wulbren & Tieflings in BG3
Arfur Gregorio pointed us in the direction of Felogyr’s Fireworks, in the lower cities of Baldur’s Gate. We’ll need to make our way down there, using the pass he provided my group, to see what’s happening.
Where to Find Felogyr’s Fireworks in Baldur’s Gate 3
From the Basilisk Gate in the lower cities, head to the southwest, and you’ll find the front area of Felogyr’s Fireworks. When you enter inside, you’ll have the chance to use the password that Arfur Gregorio gave you and your Baldur’s Gate 3 group following your interrogation with him. When you use it with the person in front, you’ll be invited to the top floor of the building, and you begin the final phase of your plans.
You will gain access to the second floor, but not the third one. Instead, you can slip into the corner of the second floor, have one of your party members slip into Stealth, and try to navigate upstairs. The guards up there talk about how they’re dealing with rusted pipes, which potentially give you an opportunity to stop this operation without combat.
I’ve attempted exploring this area several times and still have not discovered the quiet way to eliminate this building. I don’t know if there’s a good and clean way to do this with your Baldur’s Gate 3 party, but there might be a better way to do this outside of combat. Regardless, directly fighting everyone in the Felogyr’s Fireworks building is likely the best way to clear it out.
However, if you’d prefer combat, you can start fighting them immediately, and make your way through the workshop. Defeating everyone inside the building, and blowing up their workshop, is a good way to complete the quest.
It is important to note that you can sneak your way into the third floor and steal from Tomboldt the Pallid, who has an important note on him. The note gives you and your Baldur’s Gate 3 group knowledge about the explosives they’ve placed underneath the Iron Thorne, and you can use this to your advantage in the future.
Baldur’s Gate 3 is filled with plenty of difficult quests to track down and complete. If you’re stuck on Jaheira’s Hideout, we’ve got a guide for that too, which you can check out here.