Helldivers 2 update 01.000.202 patch notes

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Helldivers 2 has just gone through its most important week so far as the Automatons were finally eradicated, leaving only the Terminids as a threat. With things calming down, it is now time for the next Helldivers 2 update, the 01.000.202 patch. Rather than adding new content, the update is focused on fixing many of the issues in the game. But, that doesn’t mean that new content isn’t coming as the next Helldivers 2 Premium Warbond is set to be released later this week.

Helldivers 2 01.000.202 Patch Notes

The Helldivers 2 01.000.202 update focuses on fixing issues in the game, with it being mainly stability fixes and improving the stats UI for weapons. As new threats, such as The Illuminate come to the game, future updates will add new content, but for now check out the full Helldivers 2 01.000.202 patch notes below.

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Overview

This update includes

Gameplay

  • We have updated the stats UI for weapons to take into account any explosive damage done by them. This is to give weapons that do damage with explosive projectiles a more fair representation in the UI. Most notably affected is the PLAS-1 Scorcher.

Fixes

Crash fixes

  • Fixed some crashes that occurred when deploying to mission.
  • Fixed some crashes that occurred during extraction and right after it.
  • Fixed crashes that could occur if the squad deployed a large amount of support weapons.
  • Fixed various crashes that could occur during gameplay.
  • Fixed a crash that could occur when using heat based weapons.
  • Fixed crashes which could occur if a player died while using the jetpack.
  • Fixed crash which could occur when large volumes of enemies were present.
  • Fixed crash which could occur when the player picked up a snowball.
  • Fixed crash which could occur when completing an objective.

Other Fixes

  • Fixed hang that could occur while navigating the social menu.
  • Picking up Medals and Super Credits will no longer lock the player in place.

Known Issues

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. This list is not exhaustive, and we are continuing to identify issues and create fixes. These are organized by feedback, reports, severity, etc.

Various issues involving friend invites and cross-play:

  • Player name may show up blank on the other player’s friend list.
  • Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
  • Cross-platform friend invites might not show up in the Friend Requests tab.
  • Players cannot unfriend players befriended via friend code.
  • Players cannot unblock players that were not in their Friends list beforehand.
  • Damage-over-time effects may only apply when dealt by the host.
  • Players may experience delays in Medals and Super Credits payouts.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Certain weapons like the Sickle cannot shoot through foliage.
  • Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Area around Automaton Detector Tower makes blue stratagems such as the hellbomb bounce and be repelled when trying to call them down close to the tower.
  • Planet liberation reaches 100% at the end of every Defend mission.

Now that the Automatons have been wiped out, at least for now, it is all quiet on the Western front as the current Major Order is to clear out Terminids to build farms on three new planets. But, it shouldn’t be long until a new threat makes itself known. So, it is best to be prepared and to do that we highly recommend checking out our Helldivers 2 best weapons guide and best armor guide to help you create the ideal load out to take on any enemy that stands in your way.