Highlights
- Exciting new update, “Coasts of Croakia,” expands Fae Farm universe with enchanting new realm and gameplay enhancements. Available on Nintendo Switch and Deluxe Edition.
- “Coasts of Croakia” update introduces new adventure, improved tool selector, reduced crafting times, Vortex spell, increased fishing experience, and engaging dungeon exploration.
- Update refines world of Fae Farm with new wayshrines, interactive critters, enhanced visuals, and improved animal care mechanics. Developers showcase dedication to enriching and diversifying game universe.
In a thrilling development for Fae Farm enthusiasts, the game’s universe has been expanded via the much-anticipated update, “Coasts of Croakia.” Launched on December 14th, the update invites players to an enchanting new realm, promising an array of enhancements and surprises that will redefine the Fae Farm experience.
Since its Fae Farm‘s release on September 8, the game has established itself as a blend of Stardew Valley and Animal Crossing with a gameplay loop that includes farming, fishing, and raising animals in a faerie-inhabited world. The anticipated update, announced last month, is now accessible on Nintendo Switch and PC.
Fae Farm: How to Get Copper Ore
Copper Ore is a common raw material in Fae Farm that players will need to build, upgrade, and craft items.
The “Coasts of Croakia” update adds a fresh layer of adventure to the game. Standard Edition PC players can join this quest by opting for the “Add-On Content” feature, and the adventure unfolds with a unique invitation from Lem, guiding players to the new realm upon reaching Chapter 3. The overhauled tool selector is a key highlight of this update, while substantial reductions in crafting times and the introduction of the Vortex spell elevate other gameplay dynamics. Additionally, the update brings a welcome increase in experience points gained from fishing alongside a more engaging approach to tool selection and dungeon exploration.
One of the notable additions is the introduction of new wayshrines, strategically placed to offer convenient travel points within the game. In addition to structural improvements, the update makes the Fae Farm‘s critters more interactive and responsive. This enhancement contributes to the overall ambiance of the game and provides players with more engaging and varied encounters as they traverse the title’s diverse environments.
More detailed textures, vibrant color palettes, and refined animations create an immersive and visually striking experience. These artistic upgrades are especially noticeable in areas like farms, forests, and villages. New interaction mechanics and care routines are also introduced to make it easier and more satisfying to tend to the needs of farm animals, ensuring that the animal care aspect is more enjoyable and authentic.
The latest Fae Farm update marks a significant stride in the game’s continuous evolution, skillfully combining fresh content, gameplay enhancements, and vital bug fixes to add to the game’s mystical charm. The update showcases the developers’ dedication to enriching and diversifying the Fae Farm universe by integrating structural and behavioral enhancements as well as visual and functional refinements.
FaeFarm 2.0.0 Patch Notes
PC Only
- Rebinding has been added for controllers on PC.
- Support for Nvidia’s DLSS has been added and can be enabled in the Settings > Graphics menu on PC when using supported graphics cards.
- Improved behavior for confirming Graphics Setting changes, including adding a countdown and automatic revert.
- Quit options have been consolidated into one button the pause menu on PC – selecting “…to Title” or “…to Desktop” now happens in the confirmation popup.
- Reduced shadow pop-in on PC.
Gameplay
- The tool selector has been updated, and can now be tabbed through as before, or opened into a wheel instead for easier selection. – A short explanation popup will show when you first leave your house after the update. – This new wheel is accessed by holding either R or L on Switch, either RB or LB on PC controller, and is assigned to Q by default on keyboard (and can be rebound).
- Your active tool will now persist when entering a new dungeon floor.
- The time taken to craft items at the garden bench has been reduced by two-thirds.
- Using the Vortex spell to harvest items will now respect Lucky Roll and Bounteous Fertilizer buffs.
- Fixed a case where the wand could be unequipped if you swung it to attack while standing on or near a door switch in the Saltwater Mines.
- Fixed a stuck state that could occur if you fell off the map and were overcome by miasma at the same time in the Floating Ruins.
- Fixed respawned door orbs not being usable in the Floating Ruins.
Progression and Quests
- Experience earned from fishing has been significantly increased across the board.
- The final seed unlock has been moved from Farming level 20 to level 19.
- Fertilizers and seeds that unlock based on Farming level now show in the Progression screen.
- The watering can is now instantly refilled when upgraded, for magical convenience.
- Improved a case where you could get temporarily blocked on one particular floor layout of the Scorched Caverns if you did not have the Orichalcum Shovel.
- Improved and clarified text in a number of Job Quests to make the objectives clearer.
- Fixed romance and friendship quests asking you to “Show” items when it meant to “Give” them.
- Fixed a repeated objective in the Finding the Wisp Mother main quest.
- Fixed a bug where using the tutorial skip option would not add the base tools to your Almanac.
World and Characters
- A new wayshrine has been added at Stay-A-While Bay. It can be unlocked using the newly-added Emerald Seal.
- All vendor NPCs now have new and unique dialogue, rather than using the same shared pool of lines.
- Fixed a bug that blocked some fall-specific NPC dialogue lines from playing.
- All critters can now blink!
- Improved the hint camera when approaching the Fae Gate to better frame it.
- Fish should now be much less likely to swim through scenery.
- Fixed some lamps in the world not lighting when it got dark.
- Improved texture detail of some paths.
- Fixed a graphical issue with fruit trees during the growth stage.
- Fixed a graphical error that could occur when using tool special abilities behind trees.
- Fixed and improved a number of other minor environment art issues.
- Fixed eyebrows intersecting the square eye style.
ITEMS
- The number of items that can be kept in House Storage has been significantly increased.
- Faux Wood flooring can now be crafted at the Lumber Station.
- You can now walk under Pergolas.
- Removed the Study Wallpaper from Emily’s Eccentric Extras shop (remains available at the House of Healing shop, where it was intended) and removed the Ribbit Wallpaper from the Notions of Potions shop (it is a job quest reward).
- The Sporewood Curly Q Fence is now correctly made from Sporewood, not Flutterwood.
- Fixed some items showing incorrect icons in the Almanac while they were undiscovered.
- Fixed dropped Animal Charms displaying as the wrong item.
- Fixed a number of items appearing under the wrong section of the End of Day summary screen.
Animal Care
- Animal care interactions have been revised to be more intuitive: – With controller, the closest animal in the direction you are facing will be focused to interact with. – With mouse, you focus an animal to interact with by hovering the cursor over the specific animal. – If multiple animals are very close, ones with outstanding daily interactions are prioritized for focus. – An added visual indicator will show the animal you are focused on.
- A number of other improvements and fixes have been made to avoid input conflicts between multiple animals, or between animals and stations on your farm grid.
Multiplayer
- Fixed a case where clients automatically received the Crystal Staff on joining a session where the host had unlocked it.
- Fixed a bug where clients in a multiplayer session could see the wrong tool tier icon in the celebration moment after upgrading.
- Fixed some cozy items still showing as their default colours for multiplayer clients after the host dyed them.
- Fixed shade clouds popping in when closer than intended when playing as a multiplayer client.
Interface
- An option has been added to the main menu to view and purchase available add-on content. The Phoenix Labs Friends screen has been moved to a button input, listed at the bottom of the screen.
- Improved feedback on trying to purchase a fishing rod or watering can upgrade that you already have.
- Fixed a bug where the new season popup could get stuck on screen.
- Fixed some places in UI where potions showed the base duration, and not the duration including any Potion Making level boosts you have.
- Fixed the alphabetical sort in the Storage screen being in reverse order.
- Fixed the wrong type of feed showing in the barn hint when you had none available.
- Fixed a case where the dungeon UI could incorrectly state a door was open or closed.
- Fixed a bug where the default tool was shown in the tool UI when you launch the game, rather than the upgraded tool you have.
- Fixed a bug where some input prompts could stop displaying at the bottom of the screen during a play session, for example to Show Read Mail or Reset Relationship.
- Fixed a stuck state that could occur if you quickly dismissed some settings menus on a fresh installation of the game.
- Fixed a bug where certain wayshrines could not be selected when playing in Chinese, Korean, or Japanese.
- Added a missing Select button prompt in the Edit Outfit screen.
Miscellaneous
- Improved handling of profanity filtering in player-set names.
- Made updates to the base game credits, and added the credits for Coasts of Croakia.
- Fixed an exploit where quitting and reloading could grant you the rewards from a shipping contract multiple times.
- Fixed sound effects from the Rainbow Frog still playing after collecting it.
- Fixed a number of typos and other text errors in English and localized languages.
Fae Farm
Blending farming sim and RPG elements, Phoenix Labs’ Fae Farm takes place in the magical Azoria. Here, people can spend their days customizing their cozy homes, tending to their farms, or battling jumbles in caves. Fae Farm can be played single-player or alongside three friends in online or local co-op.