A development log about the progress we have been making on Godsworn.

Hey folks!

It’s been 2 months since the last update and we have been hard at work on Godsworn. We have nearly completed the campaign for Early Access and are quite excited to show you all what’s to come. We spent a lot of time filling the maps with different ways to complete each mission, lots of side objectives and secrets that grant you ways to solve the various challenges you will face. Here’s some examples: you can capture or destroy enemy trebuchets, or convince an exiled tribe to reconquer their converted town and join you as a allied “player”. You can buy war machines from Hansa traders, or explore better angles of attack to take down a fortified location.

20231214140432 1

There are unique powers and units to be found in the campaign in the form of glyphs, such as: Meness being able to spawn shadow wolves, Gabija the goddess of fire allowing you to summon her fire spirits or find a sickle of Giltiné lost in the swamp. You will find these glyphs through completing side objectives or exploring hidden corners of the map.

20231214134859 1

Not to forget, the campaign is optionally a co-op experience. In singleplayer you get an AI buddy, as both characters are involved in the story. Of course, you could also replay the mission as the other hero and sometimes even have special secrets or sides of the map.

20231214141900 1

The first act of the campaign that Early Access will ship with will depict the beginning of both the crusades and the celestial marriage mythos. The story is an epic reimagining and not an accurate retelling, both historically and mythologically. For those into history or folk tales, there will be some fun references, such as Meinhard or Bear-Slayer (Lāčplēsis).

20231214135029 1

We’ve also been working on a whole bunch of other stuff. Some highlights include: A whole bunch of stuff for Ausrine, her myth unit, her special buildings, and refining her skill lineup. Some of the last buildings for the Order faction, some last Michael skill passes and refinements. And a whole list of various small improvements, torch throw animations, performance optimization, adding more sounds and particle effects. There’s still plenty to do and improve, but we’re happy with the continuous improvement the game has seen.

A milestone we wanted to mention is that we just hit the 40k wishlist mark! A sincere thank you to everyone rooting for us. An extra special thanks to our Patreon supporters, your contributions are helping to make the game go that extra mile.

Now, with us continuing to silently chip away at development for the coming months, and taking a brief break during the holiday season, we wanted to already wish you a great winter solstice ahead of time (or summer solstice, for those in the southern hemisphere). In the Baltic myth, it a time when the Sun goddess Saule is at her weakest, but great celebrations and rituals create a turning point for her to become brighter once again. This winter has not been easy on us on a personal level, but we are looking forward to bringing the game to you in the new year.

If you want to find out more about what we’ve been up to, join our Discord. We might even have a little surprise there soon. ;D

SteamPage DiscordLink ActualSize

And don’t forget to Wishlist and follow Godsworn on Steam!