When you’re delving into the darkness of a dungeon, you want the very best companions by your side. Our Dungeonborne Tier List will show you exactly which ones they are.
Dungeonborne is a first person ‘PvPvE’ dungeon crawler, letting you take on both hordes of enemies and other players in a range of deadly dungeons. There are seven classes to choose from at present, each offering different abilities, stats, and odds of victory if chosen. This tier list will help you start your adventure on the right foot, by picking the right class for the job.
You cna play Dungeonborne’s demo for free via Steam. For more dungeon-based goodness, check out our Dungeon Hunters 6 Tier List.
Complete Dungeonborne Tier List
The following is a full ranking of all the playable classes in Dungeonborne. It’s worth noting that the game hasn’t fully released yet, and that these rankings are based on each class’ performance in the game’s Demo. Once the full release hits, these rankings will likely change, so be sure to bookmark this article and check back then.
S Tier
- Fighter – Sometimes the simplest approach is the best. The Fighter is a straightforward Tank-type class, capable of using most weapons and heavy armour. What really puts it over the top is the Whirlwind ability, however. Just like in Diablo, this is an incredibly effective way of hitting enemies in a radius around you and focussing down other players in PvP.
- Cryomancer – In one-on-one combat encounters, the Cryomancer is pretty much unstoppable. Thanks to its ability to freeze enemies, you can easily lock down an opponent with a Blizzard or Ice Storm, and proceed to whittle down their health from there. It’s also a very tanky class, capable of healing with Ice Barrier in between encounters with enemies in runs.
A Tier
- Death Knight – The Death Knight is similar to the Fighter, but with the downside that it can’t be healed by traditional means, making it a bit harder to survive. Thankfully, it gets two brilliant skills to make up for that. Soul Shroud is a powerful AOE move, and Grasp of the Grave can bring enemies within range of it. It can also interrupt the Cryomancer’s freeze ability: a crucial bit of tech to know.
- Rogue – Similar to the Cryomancer, Rogues are capable of locking down opponents with one of their skills. In this case, that skill is Petrifying Poison. This traps an opponent in place, letting you set up for a critical hit or heal yourself fully before they can rejoin the fight. The Vanish skill also makes the Rogue surprisingly durable, but it’s still quite squishy health-wise, and will go down quickly when surrounded.
B Tier
- Priest – An RPG classic, the Priest is a support class through and through. This means that, while it can’t deal a lot of damage itself, it can keep other party members alive to do more damage in its place. This puts it in a strange spot ranking-wise. In co-operative play, it’s an incredibly valuable part of any squad. When playing solo, it’s probably the worst possible option. Balanced out, it lands in B Tier.
C Tier
- Pyromancer – A ranged magical class, the Pyromancer is capable of hitting foes from afar with Pyroblast or in an AOE with Fire Blast. This makes the class quite effective in scenarios where you have room to breathe, but less so up close, particularly given their low health stat. Given the popularity of melee classes in the meta at this time, it’s just not an ideal environment for the Pyromancer to shine.
D Tier
- Swordmaster – Thanks to its unique ‘Swords as ammo’ gimmick, the Swordmaster is a tricky class to use effectively, and one that lacks the staying power of its peers. If swords become more readily available in future, it may just rise up the ranks, but for now it’s hard to recommend over the more consistent performers that re the other classes.