Cities: Skylines 2, launches with relevant performance issues that have marred the experience for a number of early adopters on PC, but Colossal Order isn’t staying idle.
The developer has already released a patch yesterday, but it’s only the first of many, so the studio’s CEO Mariina Hallikainen has decided to get personally involved.
In a forum post published today, she promised to write every week to keep the players informed on the studio’s progress and plans, while also expressing her gratitude for the support and encouragement to continue sending feedback.
Here’s the message in full:
“Hi everyone!
I’m Mariina Hallikainen, the CEO of Colossal Order.
We are so happy for the incredible support we have received from the community for Cities: Skylines II. This gives us all the more reasons to keep working on the game and improving it for the future. There are many players enjoying the game as we speak, but we are also very aware that there are still people facing difficulties. We are doing our best to address those issues as quickly as we possibly can. Please keep sending your feedback and reports on issues you might encounter, they are very valuable for our continuous work, and we promise that we are looking through everything that is being sent our way.
For transparency, I will personally write a weekly update on our social channels, so that if you want to, you can closely follow what Colossal Order is currently working on, and what our plans are for the future.
We are very grateful for the community and your exceptional support – a huge thank you from the entire team at Colossal Order.
We wish you a very lovely weekend, hopefully playing Cities: Skylines II!
Earlier today, the studio also announced the free release of a whopping eight free region packs made by well-known community modders.
Cities: Skylines 2 is currently available only on PC, while console players will have to wait for a whole, as the PS5 and Xbox Series X|S versions of the game have been pushed back to spring 2024. On the flip side, this means that they aren’t affected by the current performance issues, so the glass is half full.
If you’d like to read more about the game you can enjoy my hands-on preview from Gamescom. Just keep in mind that the current performance problems weren’t visible back then, so my impression of the game was (and pretty much remains, as performance issues can be solved, but the core of the game is very solid) quite positive.