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Embark Studios has dropped the latest patch for online shooter The Finals, with this week’s update bringing along plenty of much-desired tweaks to players progression, which should make progression a little easier.
However, the update also disables the Dead Go Boom game show event – it seems the studio feels that this event isn’t quite in a place that’s fair to melee users at present. Embark Studios says they’re going to re-work it, and hopefully it’ll return in the future although no ETA has been given. The studio has said it’s also looking into problems with the explosive power of red canisters with unintentional stacking damage, and there’ll be a fix for that coming in the next patch. Finally, to celebrate the big game on Sunday, there’s an appropriately themed QB set up for grabs in the in-game store.
You can check out the full patch notes for yourself below – and for more on the game, be sure to check out our guide to the Best classes in The Finals, ranked. Otherwise, why not have a look at our The Finals best weapons tier list?
The Finals 1.7.0 patch notes
Content And Bug Fixes
- Game Show Events
- Disabled the ‘Dead Go Boom’ game show event
- Dev Note: We feel this event punishes melee users too much at present, so we’re disabling it for now. We’re hoping to return it to the game, after a re-work, at some point in the future
- Disabled the ‘Dead Go Boom’ game show event
- UI
- Added a ‘play again’ button to the end-of-round sequence, allowing players in a party to quickly get into the next match
- VoIP
- Set VoIP to be enabled by default on PC, with Push To Talk set as the default input (existing players)
- Set VoIP to be enabled by default on console, with Voice Activated set as the default input (existing players)
- Dev Note: we want to encourage more teamplay in matches, and enabling VoIP for all players is part of that effort. Players can disable VoIP via settings. We previously made this change in update 1.5 for new players and saw positive results!
Progression Changes
- Contracts
- Increased the amount of XP given for Weekly Contracts from 2000 to 4500 (+)
- Increased the amount of XP given for Weekly Goals from 4000 to 9000 (+)
- Reduced the number of Weekly Contracts that need to be completed to get the Weekly Goal from 8 to 6 (-)
- XP
- Increased the amount of XP given for opening a vault from 100 to 200 (+)
- Increased the amount of XP given for starting a cashout from 100 to 300 (+)
- Increased the amount of XP given for completing a cashout from 200 to 400 (+)
- Increased the amount of XP given for stealing a cashout from 100 to 300 (+)
- Increased the amount of XP given per coin delivered in Bank It mode from 50 to 80 (+)
- Increased the amount of XP given for finishing in 4th place in a round from 100 to 200 (+)
- Increased the amount of XP given for finishing in 3rd place in a round from 200 to 400 (+)
- Increased the amount of XP given for finishing in 2nd place in a round from 400 to 600 (+)
- Increased the amount of XP given for finishing in 1st place in a round from 600 to 800 (+)