Two months after its release, players are still reporting numerous bugs, ranging from minor inconveniences to game-breaking issues. This is where the Starfield Community Patch (SCP) comes in. The SCP is a group of dedicated modders who are working to fix the bugs in Starfield. The team was founded by Timothy “Halgari” Baldridge in December 2021, shortly after the game was announced.
In an interview with Eurogamer, Baldridge explained that they love Starfield and want to make it the best it can be. Unfortunately, instead of modding it with new features, it needs a ton of bug fixes. They are also committed to open-source software and community collaboration. The SCP is licensed under the MIT License, which means that anyone can use and modify the code without restriction.
The SCP team has made significant progress in the short time since the game’s release. They have already fixed hundreds of bugs, and they are constantly adding new fixes to their patch. The team is also working on improving the overall performance and stability of the game. The SCP team uses a variety of methods to fix bugs in Starfield. One common method is to identify the specific line of code that is causing the bug and then change it. The team also uses a variety of tools to help them debug the game, such as xEdit.
In some cases, the SCP team may have to create new code to fix a bug. The SCP team is also working on improving the overall performance and stability of the game. They have fixed a number of bugs that were causing performance issues, such as frame drops and stuttering. The team is also working on optimizing the game’s code to make it more efficient.
One of the biggest challenges that the SCP team faces is the lack of support from Bethesda. The company has not provided any official tools or resources to help modders. The SCP team has to rely on their own knowledge and expertise to fix the bugs in the game. Bethesda doesn’t really talk to modders, even though the appeal to many of their games is based on community mods. They need to take a page from CD Projekt Red.
Another challenge is the sheer size and complexity of Starfield. The game is massive, and there is a lot of code to sift through. The SCP team is constantly discovering new bugs, and it can be difficult to keep up with the demand.
It’s a big task but to be honest, this should have been done by Bethesda. This makes Bethesda look like they’ll just put out a game and expect outside sources to fix it for free. However, it seems like this is how things will be for now.