The Best EA Game From Every Year In The ’90s

Video games in the 1990s were full of evolving at a fast rate, as new genres, platforms, and technologies emerged. One of the game developers that led the way in this decade was Electronic Arts (EA), which created and published some of the most acclaimed and successful games of the ’90s, covering a wide range of genres, such as sports, simulation, strategy, action, and role-playing.



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But which of these games was the best, in the eyes of the critics, each year? To answer this question, scores, wider reviews, and feedback on these games were used as a criterion of quality and popularity. Some of the games listed stand out as classics to this day and others have unfortunately become forgotten with the passing of time.

The scope of this list has been expanded to feature games both published and developed by Electronic Arts and games that have otherwise had EA involved in their development.


10 Centurion: Defender of Rome (1990)

An Obvious Predecessor To Total War

 Combat on the Battlefield

  • Released: 1990
  • Developer: Bits of Magic (published by EA)
  • Platforms: DOS


Letting players experience the rise of the Roman Empire, as they play from a humble centurion to a powerful Caesar, is the basic premise of Centurion: Defender of Rome. Users can conquer neighboring lands, manage their provinces, and engage in various activities such as gladiator fights, chariot races, and naval battles.

The game combines turn-based and real-time elements, with an isometric view of the world map and a side view of the combat scenes, comparable to what Total War games offer today. Featuring historical and fictional scenarios, such as the Punic Wars, the invasion of Britain, and the seduction of Cleopatra, Centurion: Defender of Rome acts as a good bridge between fictional fun and historical learning.

9 Road Rash (1991)

Excellent Fast-Paced Road Rage Combat

Player A battling Bolo to gain position


  • Released: September 1991
  • Developer: Electronic Arts
  • Platforms: Master System, Sega Genesis, Amiga, Game Boy, Game Gear

Road Rash combined racing and combat uniquely, which had not been addressed before within the video game world. The player controls a motorcycle racer who has to compete with other bikers on a variety of roads while avoiding obstacles and police. Whilst there is minimal control, beyond side scrolling on the road, the true challenge comes from combat gameplay. The player can use punches, kicks, and weapons to knock down the opponents and gain an advantage in these fast races.

This game became one of EA’s most profitable titles in the early 1990s, being the first game of its genre, and it spawned a series of sequels and inspired other games such as Road Redemption and Road Fighter in more recent years.


8 Ultima 7: The Black Gate (1992)

Role-Playing Game Advancement

Ultima VII Cropped

Ultima 7: The Black Gate

Released
April 16, 1992

Developer(s)
Origin Systems

In Ultima 7: The Black Gate, the player assumes the role of the Avatar, a hero who has to save Britannia from the evil Guardian and his cult. Whilst not developed by EA, they were heavily involved in its publication as it was released, and all rights are now owned by Electronic Arts. It is definitely worthy of appearing on this list as it offered a vast amount of player freedom, which had often been restricted by older arcade games and RPG text adventures.

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The game featured a mouse-driven interface, perfect for the rise of PC players in the ’90s, and a non-linear storyline with multiple choices and consequences. This style of gaming was refreshing for many gamers of the early ’90s, looking to explore a wider world and interact with hundreds of locations, characters, and items. This game definitely paved the way for the Role-Playing Games players enjoy today.


7 Syndicate (1993)

A Strategically Inventive Game

Best Amiga Games- Syndicate

  • Released: June 6, 1993
  • Developer: Bullfrog Productions (published by EA)
  • Platforms: Sega Genesis, SNES, Atari Jaguar, PCs of the time

Influencing contemporary games like X-COM and Deus Ex, Syndicate combines real-time tactics and squad management with possible cybernetic enhancements to improve your team. This game immerses players in a dark and gritty future, where the team of agents you control offers a high degree of customization – akin to RPGs that had come before it.

Whilst not being an RPG and instead a strategy-based game, the creative freedom enabled a high degree of replayability, which was incredibly important in ’90s video game sales. Being a true challenge for gamers, Syndicate offered a grueling campaign that would keep players gripped for hours as they developed their own personalized squads.


6 FIFA Soccer 95 (1994)

Classic Game That Paved The Way

FIFA Soccer 95

  • Released: November 10, 1994
  • Developer: Extended Play Productions (published by EA)
  • Platforms: Sega Genesis

Revolutionizing the world of sports games and especially football simulation, FIFA Soccer 95 was the first game to feature real teams and players from different leagues and countries, as well as ‘realistic’ animations and physics. Everyone could log in to this game and find their favorite team to compete against their friends with on the couch coop mode. The game also introduced features such as the ability to edit teams and players, create custom tournaments, and play in different weather conditions.


FIFA Soccer 95 set the standard for future games in the series and influenced other football games as well. There are still many elements found in contemporary football games, like FC24, such as camera angles and developed customization options.

5 Immercenary (1995)

Despite Its Cheesiness, A Shooter That Contributed To The Genre

Immercenary gameplay

  • Released: 1995
  • Developer: Five Miles Out (published by EA)
  • Platforms: 3DO

This video game, like many found in the ’90s, merged ‘new’ 3D graphics with cutscenes of live-action actors. Playing these games now feels incredibly cheesy and distracting. Immercenary continued to build on the growing enthusiasm for first-person shooters, and being on the 3DO meant it was multiplayer compatible.


The player had to roam around a huge and immersive city, battling and assimilating other rithms (virtual beings) to boost their rank and stats. The game also had a responsive soundtrack that adapted to the player’s actions and location – something that contemporary games now utilize all the time, an important note in storytelling.

4 Soviet Strike (1996)

Strategic Warfare In 32-bit With Impressive Graphics

Soviet Strike

  • Released: October 1996
  • Developer: Electronic Arts
  • Platforms: PlayStation

Changing the way helicopter-based shooters and strategy games were played, Soviet Strike had impressive 3D graphics, a modified overhead view, and a smarter enemy artificial intelligence than its prequels. It also had a story element, with full-motion video scenes and voice acting that definitely made the player feel part of the game.


The player controlled an Apache helicopter and had to complete various missions in a fictional post-Soviet setting while taking care of the fuel, ammo, and armor of the craft. Soviet Strike inspired the creation of later strategy games that used a controller, such as Command & Conquer: Red Alert Retaliation and Syndicate Wars.

3 Dungeon Keeper (1997)

A Fresh Take On The God Game Genre For Its Time

a dungeon under construction

Dungeon Keeper

Genre(s)
Real-Time Strategy

Released
June 26, 1997

Developer(s)
Bullfrog Productions

Instead of playing as a noble adventurer, the player in Dungeon Keeper took the role of an evil dungeon master, who had to build and manage a dungeon of their own, attract and train various creatures, and fend off the invading heroes. While this style of game has massively increased in popularity with the release of mobile phones, in the form of tower defense or PC games like Orcs Must Die, it was a really fresh perspective to provide gamers and clearly built upon the God game aspects of Populous.


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The game combines elements of strategy, simulation, and action, allowing the player to switch between a top-down view and a first-person perspective – again, a feature that offers players a fresh perspective. The game also had a dark and humorous tone, with witty narration, funny sound effects, and amusing interactions.

2 Small Soldiers (1998)

One Of The Earlier Successful Examples Of Films Adapted Into Games

Small Soldiers PlayStation Game

  • Released: November, 1998
  • Developer: Electronic Arts
  • Platforms: PlayStation, GameBoy


Based on the film of the same name, Small Soldiers allowed the player to control a squad of either Gorgonites or Commandos, the two factions of living toys that were at war with each other. The game featured objective-based scenarios, where the player had to complete various tasks such as destroying enemy bases, rescuing allies, or collecting items. The game also had a design mode, where the player could create their own custom soldiers using different parts and weapons. Customization was important in the ’90s for many games and was a feature that could draw fans in.

The game was praised for capturing the spirit and humor of the movie, as well as offering a multiplayer mode with up to four players. The game was one of the early examples of a successful film adaptation, as it expanded on the movie’s story and characters, rather than simply copying them.

1 Sid Meier’s Alpha Centauri (1999)

The Culmination Of Strategy Games In The 90s

Sid Meier’s Alpha Centauri


Sid Meier’s Alpha Centauri
Platform(s)
Microsoft Windows , macOS , Linux

Genre(s)
4X , Strategy

Released
February 9, 1999

Sid Meier’s Alpha Centauri perfectly summarizes the technological advancement of the ’90s, as it used 3D graphics and internet multiplayer again to draw in player replayability. It also reflected the themes and challenges of the decade, such as environmentalism, globalization, and ethics – which must have appealed to fans.

This game massively built on the success of the Civilization series. It was set on an alien planet where seven human factions compete for supremacy, while also dealing with the mysterious native life and the secrets of the ancient Progenitors. The game offered a deep and complex technological tree, which allowed players to, again, customize their game.

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