Diablo 3 Reveals PTR Patch 2.7.7 Patch Notes

Highlights

  • Diablo 3 Patch 2.7.7 PTR brings balance changes for all classes, aiming to improve gameplay and make all classes viable.
  • Two Season themes, Rites of Sanctuary and Visions of Enmity, are permanently added to Diablo 3 for all modes.
  • Players can test these changes on the PTR servers from December 5-12 and provide feedback before the patch goes live.


Diablo 3 unveiled the Patch 2.7.7 PTR patch notes, with several balance changes for all classes and the permanent addition of two Season themes for all modes. These changes aim to further improve Diablo 3, which still gathers a faithful fanbase over a decade after its initial release.

The release of Diablo 4 in 2023 didn’t mark the end of its predecessor, as Diablo 3 continues to receive regular updates. Blizzard recently released Season 29 of Diablo 3, which brought a new Solo Self Found single-player mode, a new seasonal theme, Paragon Ceiling changes, and various quality-of-life improvements. The final season of Diablo 3, Season 30, will be released between March and May 2024 and bring fresh gameplay balances and bug fixes. Afterward, themes and features from past seasons will be reintroduced roughly every 3 months to make sure Diablo 3 players always have a challenge to tackle.

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Following the release of Season 29, Blizzard unveiled the Diablo 3 PTR Patch 2.7.7 patch notes to further improve players’ experience on its popular ARPG. The Diablo 3 Patch 2.7.7 PTR, which will go live on test servers between December 5-12, aims to test the balance changes for all classes. This new update will also permanently add two Season themes for all modes: Rites of Sanctuary and Visions of Enmity, respectively, from Diablo 3’s Seasons 28 and 29. To entice players to test these changes and give their feedback before the patch goes live on the main servers, Diablo 3 gives unique PTR buffs to increase experience gains and double Blood Shard drops that players can trade against class-specific Legendary items.

Diablo 3

With the permanent addition of the Rites of Sanctuary and Visions of Enmity Season themes in Diablo 3, the development team had to bring several changes to the bonuses provided by the Altar of Rites to ensure that the overall balance of the game wouldn’t be impacted. The Diablo 3 PTR Patch 2.7.7 patch notes also bring class balance changes, to make sure all Diablo 3 classes are viable and that players can enjoy their time roaming through Sanctuary.

Players who would like to join the PTR to test these changes can access the test servers from the Battle.net desktop app and copy their live account characters. Others can wait for the official release of the Diablo 3 PTR Patch 2.7.7 patch notes by enjoying Diablo 3’s Solo Self Found single-player mode introduced with the release of Patch 2.7.6.


Diablo 3 PTR Patch 2.7.7 Patch Notes

Adjustments to Rites of Sanctuary

  • Force: Decreased damage to +100 from +200.
  • Shadow: Decreased Missile Damage Reduction to 5% from 25%.
  • Exodus: Decreased Movement Speed (Uncapped) to +10% from +25%.
  • Command: Increased damage against Elites reduced to 5% from 15%.
  • Tenacity: Increased damage reduced to 5% from 20%.
  • Reverence: Reduces damage taken from Elites by 5%, previously 25%.
  • Numb: 25% Decreased Melee Damage Reduction to 5% from 25%.
  • Nature: Highest elemental skill damage bonus increased by 5%, previously 10%.
  • Prowess: Increased damage against Elites reduced to 5% from 20%.
  • Roar: Damage done to Bosses increased to 5% from 50%.
  • Elegance: Chance to Dodge increased by 5%, previously 15%.
  • Malice: Decreased to +5% Damage from +30% Damage.
  • Father: Power pylon has been removed from random Shrine effect.
  • Mother: Triune of Love Circle now increases damage by 50%, previously 100%.

Class Balance Changes

Barbarian

  • Might of the Earth
    • Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%.
  • The Legacy of Raekor
    • Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks.

Crusader

  • Roland’s Legacy
    • Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%.
  • Aegis of Valor
    • Increased the damage of Fist of the Heavens and Heaven’s Fury to 15,000% from 20,000%.
  • Akkhan’s Manacles
    • Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non Shattering Throw target.
  • Blade of Prophecy
    • Condemned enemies also trigger Condemn’s explosion and the damage of Condemn is increased by 600-800%.
  • Faithful Memory
    • Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting.

Demon Hunter

  • The Shadow’s Mantle
    • Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies.
  • Embodiment of the Marauder
    • Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 6,500% increased damage, previously 12,000%, for every active Sentry.

Monk

  • Raiment of a Thousand Storms
    • Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds.
  • Uliana’s Stratagem
    • Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm.
  • Kyoshiro’s Blade
    • When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%.

Necromancer

  • Pestilence
    • Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%.
  • Inarius
    • Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%.
  • Trag’Oul’s Avatar
    • Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%.
  • Masquerade of the Burning Carnival
    • Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus.
  • Bloodtide Blade
    • Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies.
  • Grasps of Essence
    • When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks.
  • Corpsewhisper Pauldrons
    • Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks.

Witch Doctor

  • Raiment of the Jade Harvester
    • Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000.
  • Helltooth Harness
    • After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.
  • Mundunugu’s Regalia
    • Spirit Barrage deals 15,000% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second.
  • Spirit of Arachyr
    • The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas.
  • Zunimassa’s Haunt
    • Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds.

Wizard

  • Delsere’s Magnum Opus
    • Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities.
  • Tal Rasha’s Elements
    • Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
  • The Smoldering Core
    • Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10.
  • The Twisted Sword
    • Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters.

diablo 3

Diablo 3

Released in 2012, Diablo 3 is the third mainline installment in Blizzard’s iconic Diablo franchise and brought with it several notable upgrades to the ARPG series’ tried and tested formula. These changes helped it to remain popular with players for more than a decade until the arrival of its successor in June of 2023.

Franchise
Diablo

Platform(s)
PC, PS4, Xbox 360, Xbox One, PS3, Switch

Released
September 3, 2013

Developer(s)
Blizzard

Publisher(s)
Blizzard

Genre(s)
Action RPG