MW3 patch notes today include a massive buff to sprint delay after sliding

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If you’ve been frustrated with the latest CoD installment’s wonky movement mechanics, the MW3 patch notes released today will surely be enough to make you want to get back into the swing of things. Though the patch itself is relatively small compared to past updates, one of the changes included within is a massive buff to sprint delay after sliding, which means running, going prone, and, of course, sliding should be smoother and much more enjoyable now than during launch.

Of course, the new and improved movement mechanics can only function as intended if you complement it with the best perks in MW3 or the best Renetti loadout in MW3. But no matter if you’re using the Striker SMG or the PILA rocket launcher, this update will transform the meta into a more aggressive and fast-paced affair that the fans will surely appreciate.

Based on the patch notes released by Activision, the specific changes saw Sledgehammer Games decrease “Tac Sprint refresh delay after sliding by 75%” and “sprint delay after sliding by 53%”, both of which are massive improvements over the previous timings. In addition, the developers also included a number of bug fixes with this patch, such as one that “corrected [the] Attachment unlock requirements for several MW2 weapons.”

Much like any other update, though, these aren’t the only changes, so if you want to know exactly what the rest of them are, keep reading to find out below.

MW3 patch notes today

Here is the entirety of the MW3 patch notes today:

MULTIPLAYER

UIX

  • New Features
    • Added the ability to preview Weapon Camos and Aftermarket Parts earned via Weekly Challenges.
    • Weekly Challenges will now display the associated base Weapon for Aftermarket Part rewards.
  • Bug Fixes
    • Addressed an issue that allowed Players to select Modes that are not supported in Private Matches.
    • Players will no longer be stuck in an “Activating Token” state after consuming an XP Token.
    • Addressed an exploit that allowed Players to equip Aftermarket Parts without meeting the minimum requirements.

GAMEPLAY

  • Movement
    • Decreased Tac Sprint refresh delay after sliding by 75%.
    • Decreased Tac Sprint refresh time to match the Infantry Vest/Running Sneakers.
    • Decreased sprint delay after sliding by 53%.

PROGRESSION

  • Weapons
    • Corrected Attachment unlock requirements for several MWII Weapons.
  • Challenges
    • Corrected unlock challenge tracking conditions for BBQ (Operator).
    • Addressed an issue that prevented the progression of the Priceless Camo challenge for the DM58 (Marksman Rifle).
  • Armory Unlocks
    • Wins will now progress Armory Unlocks without first completing Daily Challenges.
      • Look for UI modifications in a future game update to better reflect this change.

MAPS

  • Estate
    • Increased brightness in low-light areas to improve Player visibility.
  • Underpass
    • Adjusted a spawn point in the Parking Lot to prevent Players from dying upon respawn.

KILLSTREAKS

  • Remote Turret
    • Addressed an exploit that allowed Players to become invisible.

ZOMBIES

GAMEPLAY

  • Addressed an issue that allowed Players who are eligible for a Story Mission to be automatically queued into one if a different squad completes a Story Mission exfil.
  • Addressed an exfil timing issue that allowed Players to fall from the exfil helicopter at the edge of the map when departing from the Sub Pen.
  • The cooldown for exfil activations has been increased to two minutes.
  • Closed an exploit that permitted duplication of a Player’s weapon.
  • Closed an exploit that permitted duplication of scorestreaks.

ENEMIES

  • Mega Abomination
    • Addressed an issue that could prevent the Mega Abomination from ignoring Players in the High Difficulty zone.

STABILITY

  • Addressed an issue that prevented Players from entering the Modern Warfare Zombies menu due to “Timed out waiting for instance inventory.”
  • Reduced the number of Zombies that spawn at exfil locations to improve stability.
  • Various stability and map fixes.

PROGRESSION

  • General
    • Addressed an issue where weapon names were replaced with placeholder text when completing a camo unlock challenge in the AAR.
  • Battle Pass
    • Addressed an issue that prevented Players from earning Battle Pass XP in Modern Warfare Zombies.
  • Camo Challenges
    • Weapons
      • FR 5.56
        • Addressed an issue where the Digital Wildwood camo completion criteria was incorrect.
    • Completionist Camos
      • Golden Enigma (MW3) & Golden Ivory (MW2) Update
        • We’ve released a fix that allows Players to complete the Golden Enigma and Golden Ivory Completionist Camos with non-blueprint weapons.

You can also check out the entire set of blog patch notes through Activision’s official blog post. Alternatively, you can take a look at our guides on how to complete MW3 Zombies Hostile Takeover, the best MW3 Zombies guns tier list, and how to get toxic damage kills in MW3 Zombies fast.